<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-6816406485287390242</id><updated>2011-04-21T16:39:10.044-04:00</updated><title type='text'>GP2XTouch: A GP2X F-200 Blog</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>65</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1019467761339032863</id><published>2008-01-10T13:26:00.000-05:00</published><updated>2008-01-10T13:37:44.901-05:00</updated><title type='text'>New In The GP2X File Archive...</title><content type='html'>Four new releases in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,2444"&gt;&lt;span class="big"&gt;&lt;b&gt;Allegro Patch F-200&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: Misc Stuff&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;kevcal/sbock&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;This patch allows all Allegro based games to be played on the GP2x F-200.&lt;br /&gt;Tested with:&lt;br /&gt;&lt;br /&gt;-BunkerMaster&lt;br /&gt;-Rafkill&lt;br /&gt;-GravityForce&lt;br /&gt;-O2em&lt;br /&gt;&lt;br /&gt;LiquidWars is the only game I know, which needs a different patch.&lt;br /&gt;&lt;br /&gt;Look at this thread for more infos:&lt;br /&gt;Install:&lt;br /&gt;&lt;br /&gt;Just copy the unzipped 'AllegroPatch' folder on a SD card and run the "install.gpu" file inside.&lt;br /&gt;&lt;br /&gt;You can change the frequency in the 'allegro.cfg' file between the following values:&lt;br /&gt;&lt;br /&gt;11025,22050,44100&lt;br /&gt;&lt;br /&gt;The default value is 22050.&lt;br /&gt;&lt;br /&gt;Warning! The file will be written directly to the NAND. There is always a risk writing files to this area.&lt;br /&gt;There may be unforeseen consequences from adding this file, so you have been warned.&lt;br /&gt;&lt;br /&gt;Uninstall:&lt;br /&gt;&lt;br /&gt;Execute the 'uninstall.gpu' file."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2184"&gt;&lt;span class="big"&gt;&lt;b&gt;BunkerMaster2X&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Shooters&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: ParkyDR&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.3&lt;br /&gt;"&lt;span class="fsmall"&gt;Version 0.3 - Fix for F-200&lt;br /&gt;Thanks to kevcal for fix and sbock for testing.&lt;br /&gt;Also some performance improvements.&lt;br /&gt;&lt;br /&gt;This is a port of Bunkermaster (see http://www.allegro.cc/forums/thread/519816/0)&lt;br /&gt;&lt;br /&gt;The objective is to advance as much as possible into enemy territory, and to try to survive. Move to the right, shoot down enemies, and don't charge alone! Wait for your army to back you up. Use the different weapons to defeat your foes, and capture their flagpoles until you can't anymore."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2305"&gt;&lt;span class="big"&gt;&lt;b&gt;GravityForce2X&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Arcade&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: ParkyDR&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.4&lt;br /&gt;"&lt;span class="fsmall"&gt;This is a port of Gravity Force (see http://www.gravity-force.de)&lt;br /&gt;&lt;br /&gt;'In Gravity Force you control a little ship. Your mission is to collect all cargo and return it safely to your home base. This would be quite easy if there were no enemies and no gravity pulling you to the ground. Well, for the enemies you have a cannon (in fact more than 6 different weapon systems), and for the gravity you have your skill (maybe)'.&lt;br /&gt;&lt;br /&gt;Version 0.4 - Fix for F-200&lt;br /&gt;Thanks to kevcal for fix and sbock for testing."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="big"&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,1660"&gt;&lt;b&gt;LiquidWar2X&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2x - Games: Games - Freeware: Strategy&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: ParkyDR&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.2&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;This is a port of Liquid War 5 (see http://www.ufoot.org/liquidwar/v5)&lt;br /&gt;&lt;br /&gt;Liquid War is a unique multiplayer wargame. Its rules are truely original and have been invented by Thomas Colcombet. You control an army of liquid and have to try and eat your opponents.&lt;br /&gt;&lt;br /&gt;Version 0.2 - Fix for F-200&lt;br /&gt;Thanks to kevcal for fix and sbock for testing."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1019467761339032863?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1019467761339032863/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1019467761339032863' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1019467761339032863'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1019467761339032863'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/new-in-gp2x-file-archive_10.html' title='New In The GP2X File Archive...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-6156567646550576303</id><published>2008-01-09T22:52:00.000-05:00</published><updated>2008-01-10T13:43:22.385-05:00</updated><title type='text'>New In The GP2X File Archive:  PicoDrive:by Nick Henry</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span class="big"&gt;&lt;b&gt;PicoDrive:by Nick Henry&lt;/b&gt;&lt;br /&gt;Archive Section: GP2X - Emulators&lt;br /&gt;Author: Nick Henry&lt;br /&gt;Version: N/A&lt;br /&gt;&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;This is another one of my redesigns of an emulator."&lt;br /&gt;&lt;br /&gt;EDIT - THIS RELEASE HAS BEEN DELETED FROM THE ARCHIVE. SORRY.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-6156567646550576303?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/6156567646550576303/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=6156567646550576303' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6156567646550576303'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6156567646550576303'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/new-in-gp2x-file-archive-picodriveby.html' title='New In The GP2X File Archive:  PicoDrive:by Nick Henry'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4456457754701628178</id><published>2008-01-09T13:29:00.000-05:00</published><updated>2008-01-09T13:31:36.547-05:00</updated><title type='text'>GP2X News: "The Ur-quan Masters 2x Add-on Language Pack V1.1"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=11407" target="_new"&gt;Senor Quack&lt;/a&gt; @  (13:14) 09 Jan 2008&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Link to addon language pack:&lt;/b&gt; &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2412" target="_blank"&gt;http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2412&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;This language pack adds support to &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2390" target="_blank"&gt;The Ur-Quan Masters 2X&lt;/a&gt; for the following languages: Suomen kieli (Finnish), Русский язык (Russian), Español (Spanish), &amp;amp; Deutsch Sprache (German). The Ur-Quan Masters 2X is a port to the GP2X by Senor Quack of The Ur-Quan Masters, an open source port of Star Control II. The thread for discussion is currently: &lt;a href="http://www.gp32x.com/board/index.php?showtopic=39355" target="_blank"&gt;http://www.gp32x.com/board/index.php?showtopic=39355&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fixed in Version 1.1 Jan 9 2008:&lt;/b&gt;:&lt;br /&gt;* Replaced German translation with slightly different version I found.  German translation now works!  &lt;i&gt;Wunderbar!&lt;/i&gt;  Thanks to fusion_power for testing.&lt;br /&gt;&lt;br /&gt;What is Star Control II?&lt;br /&gt;&lt;br /&gt;(FROM &lt;a href="http://uqm.stack.nl/wiki/Star_Control_II" target="_blank"&gt;http://uqm.stack.nl/wiki/Star_Control_II&lt;/a&gt;):&lt;br /&gt;&lt;!--quoteo--&gt;&lt;div class="quotetop"&gt;QUOTE&lt;/div&gt;&lt;div class="quotemain"&gt;&lt;!--quotec--&gt;Star Control II, the sequel to the original Star Control, is a space adventure game that features role-playing elements alongside a robust 2D combat system. It was a milestone for non-linear gaming and an undeniable influence on modern space travel games such as Homeworld; many consider it one of the best computer games of all time. The player assumes the role of the captain of a single starship wandering a detailed environment of solar systems, gradually gathering information and resources in order to defeat a mysterious and implacable enemy; the plot contains numerous mysteries and other half-explained elements that contribute to the beauty of the game, along with a rare sense of humor that manifests numerous times, inevitably having the player rolling on the floor laughing.&lt;!--QuoteEnd--&gt;&lt;/div&gt;&lt;!--QuoteEEnd--&gt;&lt;br /&gt;&lt;b&gt;Instructions:&lt;/b&gt;&lt;br /&gt;Extract the .ZIP archive into the top game folder. It will extract several new .GPE files that will launch each language. It will also extract new content into the "content/packages/addons" folder. Run the file "uqm_???.gpe" to run a specific language, ex. uqm_spa.gpe for Spanish.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Deutsch Sprache:&lt;/b&gt;&lt;br /&gt;&lt;img src="http://img454.imageshack.us/img454/2342/germanyzm2.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;a href="http://sc2de.berlios.de/modules/news/" target="_blank"&gt;http://sc2de.berlios.de/modules/news/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extract Sprache Packung. ZIP-Datei in der obersten Ordner UQM2X. Eine neue GPE ausführbare Datei extrahiert werden im obersten Ordner und neue Sprache Pakete werden in "content/packages/addons/"-Ordner. Run "uqm2xger.gpe", um die deutsche Sprachversion des Spiels.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Suomen kieli: &lt;/b&gt;&lt;br /&gt;&lt;img src="http://img356.imageshack.us/img356/5800/finlandjy2.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www2.kyamk.fi/%7Evi3dhepe/uqm-fin/index.html" target="_blank"&gt;http://www2.kyamk.fi/~vi3dhepe/uqm-fin/index.html&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Kiristävä ".ZIP" arkistoida ardor ylin rampa kansio. Se jälkisäädös aiheuttaa veres .GPE arkistoida ja kohta käännös pakkaus "content/packages/addons/" Ajelu "uqm_fin.gpe" jotta alku Finnish käännös.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Русский язык:&lt;/b&gt;&lt;br /&gt;&lt;img src="http://img46.imageshack.us/img46/306/russiand9.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;a href="http://uqm-rus.sh.nu/" target="_blank"&gt;http://uqm-rus.sh.nu/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Выдержка ".ZIP" файл в высоком уровне UQM игры папку. Новая .GPE файлы будут извлечены в папку игры. Новый язык файлы будут размещены в "content/packages/addons" папку. Выполнить "uqm_rus.gpe", чтобы начать русскоязычную версию игры.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;En Español:&lt;/b&gt;&lt;br /&gt;&lt;img src="http://img456.imageshack.us/img456/8964/spainog4.gif" alt="IPB Image" border="0" /&gt;&lt;img src="http://img356.imageshack.us/img356/4503/mexicoap6.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;a href="http://www.custom-creations.org/%7Estarsite/UQM-spa/" target="_blank"&gt;http://www.custom-creations.org/~starsite/UQM-spa/&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Extraer ".ZIP" en el archivo de nivel superior de UQM juego carpeta. Nueva .GPE archivos se extrajeron en la carpeta del juego. Nuevo idioma archivos se colocarán en "content/packages/addons" carpeta. Run "uqm_spa.gpe" para iniciar la versión en español del juego.&lt;br /&gt;&lt;br /&gt;A quick screenshot to show what it's all about:&lt;br /&gt;&lt;img src="http://www.imagehosting.com/out.php/i1438030_title.png" alt="IPB Image" border="0" /&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4456457754701628178?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4456457754701628178/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4456457754701628178' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4456457754701628178'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4456457754701628178'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-ur-quan-masters-2x-add-on.html' title='GP2X News: &quot;The Ur-quan Masters 2x Add-on Language Pack V1.1&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2314226234323332177</id><published>2008-01-08T20:03:00.000-05:00</published><updated>2008-01-08T20:05:22.656-05:00</updated><title type='text'>GP2XTouch: Touchscreen News - "Scummvm: 0.11.0 'preview 3' Release"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=1026" target="_new"&gt;DJWillis&lt;/a&gt; @  (10:12) 08 Jan 2008&lt;br /&gt;&lt;br /&gt;Just a quick news post to point out that I have done another 0.11.0 preview release (this really is the last one I hope before the official 0.11.0 release).&lt;br /&gt;&lt;br /&gt;You can find more information on &lt;a href="http://scummvm.distant-earth.com/scummvm/2008/01/0110-preview-3-released.html" target="_blank"&gt;my ScummVM news page&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Thanks to Manjuu and SBock for the help testing the fixes in the preview 3 build.&lt;br /&gt;&lt;br /&gt;Any feedback on this release would be most appreciated as I am unable to test myself.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;How to provide feedback?&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;In order to help me keep track of requests, bugs etc. I am asking that people kindly report such issues to the correct places (or at least copy them there). I don't spend all my time looking at forums and bug reports placed on random internet forums are never very helpful to me (i.e. they are very unlikely to get fixed). The same applies to feature requests etc. etc.&lt;br /&gt;&lt;br /&gt;If you would like me to consider a feature or fix a bug help me to help you by ensuring the reports end up recorded in the one official place.&lt;ul&gt;&lt;li&gt;Bug Reports (&lt;a href="http://sourceforge.net/tracker/?group_id=37116&amp;amp;atid=418820" target="_blank"&gt;ScummVM's Sourceforge bug tracker&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;Feature Requests (&lt;a href="http://sourceforge.net/tracker/?group_id=37116&amp;amp;atid=418823" target="_blank"&gt;ScummVM's Sourceforge feature tracker&lt;/a&gt;)&lt;/li&gt;&lt;/ul&gt;&lt;b&gt;Note:&lt;/b&gt; Feature Requests for 0.11.0 are closed but any requests will be looked at for the next release.&lt;ul&gt;&lt;li&gt;Source Code Patches (&lt;a href="http://sourceforge.net/tracker/?group_id=37116&amp;amp;atid=418822" target="_blank"&gt;ScummVM's Sourceforge patch tracker&lt;/a&gt;)&lt;/li&gt;&lt;li&gt;General Forum Feedback (Not Bug Reports) (&lt;a href="http://forums.scummvm.org/viewforum.php?f=14" target="_blank"&gt;ScummVM's GP2X forum&lt;/a&gt;, I also check any official news posts I make to the &lt;a href="http://www.gp32x.com/board/index.php?act=idx" target="_blank"&gt;GP32x forums&lt;/a&gt; such as this one)"&lt;/li&gt;&lt;/ul&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2314226234323332177?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2314226234323332177/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2314226234323332177' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2314226234323332177'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2314226234323332177'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2xtouch-touchscreen-news-scummvm-0110.html' title='GP2XTouch: Touchscreen News - &quot;Scummvm: 0.11.0 &apos;preview 3&apos; Release&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7944975129362604378</id><published>2008-01-06T23:12:00.000-05:00</published><updated>2008-01-06T23:16:50.726-05:00</updated><title type='text'>GP2XTouch: Touchscreen Release Update - "Muepp Muepp"</title><content type='html'>An update to the touchscreen game Muepp Muepp has been uploaded to the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431"&gt;&lt;span class="big"&gt;&lt;b&gt;Muepp Muepp&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Archive Section: GP2X - Games: Games - Freeware: Misc&lt;br /&gt;Author: Achim Tober&lt;br /&gt;Version: 1.6&lt;br /&gt;"&lt;span class="fsmall"&gt;Smilies are going wild. Try to cach as much as you can.&lt;br /&gt;&lt;br /&gt;This is my 1st game for the F200 with touchscreen support."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7944975129362604378?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7944975129362604378/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7944975129362604378' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7944975129362604378'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7944975129362604378'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2xtouch-touchscreen-release-update_06.html' title='GP2XTouch: Touchscreen Release Update - &quot;Muepp Muepp&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-792597750926184103</id><published>2008-01-06T19:03:00.000-05:00</published><updated>2008-01-06T19:05:17.773-05:00</updated><title type='text'>GP2X News: "Sqdef 1.2"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=5426" target="_new"&gt;Alex.&lt;/a&gt; @  (15:11) 06 Jan 2008&lt;br /&gt;&lt;br /&gt;Sqdef is a tower defense game for the GP2X. The goal is to prevent enemies from getting from one side of the map to the other by placing towers along their way. Visit the &lt;a href="http://www.artraid.com/sqdef/" target="_blank"&gt;Sqdef microsite&lt;/a&gt; for more info. Note that none of the files from the old versions work, so this will need a 100% clean install. Sqdef is compatible with all GP2X models.&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,29,2261" target="_blank"&gt;&lt;!--sizeo:3--&gt;&lt;span style="font-size: 12pt; line-height: 100%;"&gt;&lt;!--/sizeo--&gt;&lt;b&gt;Download Sqdef 1.2 from archive.gp2x.de&lt;/b&gt;&lt;!--sizec--&gt;&lt;/span&gt;&lt;!--/sizec--&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://artraid.com/alex/wp-content/uploads/2007/12/sqdef2.png" alt="IPB Image" border="0" /&gt; &lt;img src="http://artraid.com/alex/wp-content/uploads/2008/01/sqdef3.png" alt="IPB Image" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;1.2 is a very important milestone, with a lot of new features and refinements to old ones:&lt;br /&gt;&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; improved game balance (including dynamic pricing for the more special items)&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; new graphics&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; special towers that boost the damage of every tower in range&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; fast-forward speed increased from 3x to 5x&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; bonus 60-wave mode after winning all three medals on a map&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; detailed score break-down at the end of every game&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; on-GP2X map editor, with everything you need to make new levels!&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; easily manageable map packs&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; you can download more map packs from the game's site, as well as make your own and share them with us!&lt;br /&gt;&lt;!--coloro:green--&gt;&lt;span style="color: green;"&gt;&lt;!--/coloro--&gt;-&gt;&lt;!--colorc--&gt;&lt;/span&gt;&lt;!--/colorc--&gt; clear and concise readme.txt that explains everything there is to know about Sqdef&lt;br /&gt;&lt;br /&gt;If you enjoy playing Sqdef, please consider making a PayPal donation to support its development! There's a PayPal button on &lt;a href="http://artraid.com/alex/index.php/sqdef/#SUPPORT" target="_blank"&gt;my site&lt;/a&gt;. Any amount is appreciated, and in return I will add your name or nickname to the game’s credits. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Please let me know of any new maps you make (or better yet, post them here). It would be great to put together a GP32x map pack where each map was made by a different member of our community &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt; Additionally, if you make a pack of three or more maps, I'll put it up on the site as a download. Speaking of new maps, many thanks go to Prairiefire, who designed 10 of the 16 new maps in this release!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-792597750926184103?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/792597750926184103/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=792597750926184103' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/792597750926184103'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/792597750926184103'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-sqdef-12.html' title='GP2X News: &quot;Sqdef 1.2&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-8715858748757210685</id><published>2008-01-06T19:02:00.001-05:00</published><updated>2008-01-06T19:03:42.725-05:00</updated><title type='text'>GP2X News: "The Gp2x And Wind And Water Go To The Gdc!"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=11522" target="_new"&gt;Yuan&lt;/a&gt; @  (05:24) 06 Jan 2008&lt;br /&gt;&lt;br /&gt;Hi, everyone!&lt;br /&gt;&lt;br /&gt;Every year the IGF awards innovation in gaming, but for the first time mobile and handheld games are eligible, and Wind and Water: Puzzle Battles has been nominated as a finalist in the Inaugural IGF Mobile Competition!&lt;br /&gt;&lt;br /&gt;&lt;div align="center"&gt;&lt;img src="http://www.wind-water.net/images/layout/IGF08_finalist.gif" alt="IPB Image" border="0" /&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.igfmobile.com/02finalists.html" target="_blank"&gt;Click here to see the IGF Moblie finalists!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;All of the finalists will be showing their games at the IGF Pavilion during Game Developers Conference held in San Francisco on February 2008, and of course, we will be there showcasing the GP2X with our game! For those who don't know, the GDC is the largest annual gathering of professional video game developers.&lt;br /&gt;&lt;br /&gt;We were nominated in the Audio Achievement category, along with Critter Crunch for Java and Drawn to Life for the Nintendo DS. We hope we're lucky enough to obtain one of the inaugural prices, but even if we don't, because of this the GP2X has raised much interest among a big part of the industry that didn't really know its potential (or even that it existed)!&lt;br /&gt;&lt;br /&gt;Also, we have updated our website with a new BBS, because we would love to have your feedback on the official W&amp;amp;W website. &lt;a href="http://www.wind-water.net/bbs.php" target="_blank"&gt;It's located here!&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;We would like to take this chance to thank all current (and future) Wind and Water players all over the world for your continuous support!&lt;br /&gt;&lt;br /&gt;Anyone going to the GDC, be sure to drop by our stand for some W&amp;amp;W matches! &lt;img src="http://www.gp32x.com/board/style_emoticons/default/biggrin.gif" style="vertical-align: middle;" emoid=":D" alt="biggrin.gif" border="0" /&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-8715858748757210685?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/8715858748757210685/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=8715858748757210685' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8715858748757210685'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8715858748757210685'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-gp2x-and-wind-and-water-go-to.html' title='GP2X News: &quot;The Gp2x And Wind And Water Go To The Gdc!&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2290015283729697337</id><published>2008-01-06T19:01:00.000-05:00</published><updated>2008-01-06T19:02:18.329-05:00</updated><title type='text'>GP2X News: "Gianas-return Video-in-action 3"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=2114" target="_new"&gt;Kojote&lt;/a&gt; @  (20:41) 05 Jan 2008&lt;br /&gt;&lt;br /&gt;The team behind &lt;b&gt;Giana's Return&lt;/b&gt; has released a &lt;i&gt;new teaser video&lt;/i&gt;, this one showing an &lt;u&gt;underground / cave level&lt;/u&gt;. Check out Youtube and leave your comments there or at the official Giana's Return page, of course you can also heavily discuss here at these boards &lt;img src="http://www.gp32x.com/board/style_emoticons/default/wink.gif" style="vertical-align: middle;" emoid=";)" alt="wink.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;img src="http://pdroms.de/media/upload/images/news/20080105_Gianas_Return_-_Teaser_Video_3_%28GP2x_misc%29.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Video:&lt;/b&gt; &lt;a href="http://www.youtube.com/watch?v=UgM7uDJNDt0" target="_blank"&gt;http://www.youtube.com/watch?v=UgM7uDJNDt0&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Homepage:&lt;/b&gt; &lt;a href="http://www.gianas-return.de/" target="_blank"&gt;http://www.gianas-return.de&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2290015283729697337?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2290015283729697337/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2290015283729697337' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2290015283729697337'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2290015283729697337'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-gianas-return-video-in-action.html' title='GP2X News: &quot;Gianas-return Video-in-action 3&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7372151160963531128</id><published>2008-01-06T18:59:00.001-05:00</published><updated>2008-01-06T19:06:04.327-05:00</updated><title type='text'>GP2X News: "Gp2x N-gage Qd D-pad Mod Cad Files Released"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=2550" target="_new"&gt;DaveC&lt;/a&gt; @  (04:40) 05 Jan 2008&lt;br /&gt;&lt;br /&gt;Here are all of the CAD files for the N-gage QD D-pad mod that I did. It includes all gerber and exellon files for PCB manufacture as well as 3D CAD models for the pad mod itself. Do what you want with these. Mod them for your own use, reproduce and sell them and make a fortune, they are now public domain &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;I realize that not everyone can use these but if you can have fun.&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.geocities.com/dcancilier@sbcglobal.net/GP2Xdpadmod.zip" target="_blank"&gt;http://www.geocities.com/dcancilier@sbcglo...GP2Xdpadmod.zip&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7372151160963531128?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7372151160963531128/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7372151160963531128' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7372151160963531128'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7372151160963531128'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-gp2x-n-gage-qd-d-pad-mod-cad.html' title='GP2X News: &quot;Gp2x N-gage Qd D-pad Mod Cad Files Released&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5267863032466200801</id><published>2008-01-06T18:54:00.000-05:00</published><updated>2008-01-06T18:58:53.481-05:00</updated><title type='text'>New In The GP2X File Archive: OpenTyrian2x source 0.3</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2397"&gt;&lt;span class="big"&gt;&lt;b&gt;OpenTyrian2x source 0.3&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Development: Sourcecodes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;Kalimerou, Slaanesh&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.3&lt;br /&gt;&lt;/span&gt;&lt;span class="fsmall"&gt;"Opentyrian2x is the open source GP2X port of the vertical scrolling shooter Tyrian originally for the PC.&lt;br /&gt;&lt;br /&gt;The OpenTyrian sources I modified to build OpenTyrian2x.&lt;br /&gt;I got them from the OpenTyrian project, just here : http://code.google.com/p/opentyrian/&lt;br /&gt;&lt;br /&gt;For dev'rs, I let the SVN entries inside the zip file. So that you can see the diff with the original revision.&lt;br /&gt;&lt;br /&gt;Updated sources from Slaanesh including changes made for Christmas Edition."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5267863032466200801?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5267863032466200801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5267863032466200801' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5267863032466200801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5267863032466200801'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/new-in-gp2x-file-archive-opentyrian2x.html' title='New In The GP2X File Archive: OpenTyrian2x source 0.3'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-9031849937642173779</id><published>2008-01-05T01:04:00.000-05:00</published><updated>2008-01-05T01:08:56.064-05:00</updated><title type='text'>New In The GP2X Archive: Beat2x Beat Generator v3 for Linux</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,17,2442"&gt;&lt;span class="big"&gt;&lt;b&gt;Beat2x Beat Generator v3 for Linux&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: Linux&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: AndrewTheArt&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 3.0 Linux&lt;br /&gt;"&lt;span class="fsmall"&gt;AndrewTheArt's Beat2x Beat Generator v3 - Linux Edition (ported to Mono!)&lt;br /&gt;&lt;br /&gt;What it is&lt;br /&gt;&lt;br /&gt;**********&lt;br /&gt;&lt;br /&gt;A very simple "step file" (.bxe) generator for the Beat2x interpreter, ported to Mono by AndrwewTheArt. This version run in Mono in Linux, and behaves exactly the same as the Windows versions that runs with the .NET Framework. It provides no real useful functionality from the Windows version (although there are minor differences, read the Updates/Enhancements section)&lt;br /&gt;&lt;br /&gt;It basically plays any .wav, .mp3, .ogg , and possily other formats (any format that mplayer accepts), while allowing you to create a .bxe file simultaneously with some key presses. It certainly beats going into Audacity and looking for the milliseconds.&lt;br /&gt;&lt;br /&gt;Requirements and Notes&lt;br /&gt;&lt;br /&gt;***********&lt;br /&gt;&lt;br /&gt;This version requires and performs correctly with the following packages-&lt;br /&gt;&lt;br /&gt;(1) mono-core (version 1.2.5)&lt;br /&gt;(2) mono-winforms (version 1.2.5)&lt;br /&gt;(3) mplayer (version 1.0rc2, although most if not all versions should theoretically work) (check in the packman repository)&lt;br /&gt;&lt;br /&gt;If I have left out a requirement, please forgive me. If this program does not run with these requirements, install more mono packages as you see fit. However, I am fairly certain it will run with these installed.&lt;br /&gt;&lt;br /&gt;To determine what versions of the above programs you do or do not have installed either click on the "Help/About" box at the top roght of the program or open up a console and type in things like mono --version, mplayer --version ...etc. You package manager should assist you here greatly.&lt;br /&gt;&lt;br /&gt;Updates/Enhancements as of 6/17/07&lt;br /&gt;&lt;br /&gt;***********&lt;br /&gt;&lt;br /&gt;The Linux version of the Beat Generator provides no new real functionality from the Windows version of the Beat Generator. However, I would like to point out -&lt;br /&gt;&lt;br /&gt;(1) Using mplayer should allow you to playback virtually any file format.&lt;br /&gt;(2) There is much more Linux- centric exception catching in this version, for things like file permissions, etc&lt;br /&gt;(3) The "Help/About" button on the top right displays basic information about your mono and mplayer version - useful for debugging purposes.&lt;br /&gt;&lt;br /&gt;Credits&lt;br /&gt;&lt;br /&gt;***********&lt;br /&gt;&lt;br /&gt;Programmed entirely by Andrew Stein (AndrewTheArt) &lt;br /&gt;&lt;br /&gt;Contact: andrewtheartist@hotmail.com&lt;br /&gt;&lt;br /&gt;Version&lt;br /&gt;&lt;br /&gt;***********&lt;br /&gt;&lt;br /&gt;3.0 Linux&lt;br /&gt;&lt;br /&gt;Created 6/17/07, Ported to Mono on 1/4/08"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-9031849937642173779?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/9031849937642173779/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=9031849937642173779' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/9031849937642173779'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/9031849937642173779'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/new-in-gp2x-archive-beat2x-beat.html' title='New In The GP2X Archive: Beat2x Beat Generator v3 for Linux'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7625913598779367094</id><published>2008-01-04T13:19:00.000-05:00</published><updated>2008-01-04T13:25:56.801-05:00</updated><title type='text'>GP2XTouch: Touchscreen News - "Scummvm: 0.11.0 'preview 2' Release"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=1026" target="_new"&gt;DJWillis&lt;/a&gt; @  (15:27) 04 Jan 2008&lt;br /&gt;&lt;br /&gt;Just a quick news post to point out that I have done another 0.11.0 preview release (the last one I hope before the official 0.11.0 release).&lt;br /&gt;&lt;br /&gt;You can find more information on &lt;a href="http://scummvm.distant-earth.com/scummvm/2008/01/0110-preview-2-released.html" target="_blank"&gt;my ScummVM news page&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;Any feedback on this release would be most appreciated as I am unable to test myself."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7625913598779367094?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7625913598779367094/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7625913598779367094' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7625913598779367094'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7625913598779367094'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2xtouch-news-scummvm-0110-preview-2.html' title='GP2XTouch: Touchscreen News - &quot;Scummvm: 0.11.0 &apos;preview 2&apos; Release&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5208767747860243588</id><published>2008-01-02T23:25:00.000-05:00</published><updated>2008-01-04T15:59:23.952-05:00</updated><title type='text'>GP2XTouch: Touchscreen Release Update - "Muepp Muepp"</title><content type='html'>An update to the touchscreen game Muepp Muepp has been uploaded to the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431"&gt;&lt;span class="big"&gt;&lt;b&gt;Muepp Muepp&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Archive Section: GP2X - Games: Games - Freeware: Misc&lt;br /&gt;Author: Achim Tober&lt;br /&gt;Version: 1.5&lt;br /&gt;"&lt;span class="fsmall"&gt;Smilies are going wild. Try to cach as much as you can.&lt;br /&gt;&lt;br /&gt;This is my 1st game for the F200 with touchscreen support."&lt;br /&gt;&lt;br /&gt;EDIT: This post was originally about Muepp Muepp v1.4, but v1.5 was released shortly after I posted. I've updated the information above.&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5208767747860243588?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5208767747860243588/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5208767747860243588' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5208767747860243588'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5208767747860243588'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2xtouch-touchscreen-release-update.html' title='GP2XTouch: Touchscreen Release Update - &quot;Muepp Muepp&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7805512262795299583</id><published>2008-01-02T01:23:00.000-05:00</published><updated>2008-01-02T01:28:34.296-05:00</updated><title type='text'>GP2X News: Psx4gp2x Updated (V0.2.0 Test 1)</title><content type='html'>This was actually released 3 days ago, but I didn't notice it because it was stealthily hidden in the &lt;a href="http://www.gp32x.com/board/index.php?showtopic=39811&amp;amp;st=0"&gt;Psx4gp2x V0.1.2 Test 1 - Playstation 1 Emulator For Gp2x&lt;/a&gt; thread (inside the  &lt;a href="http://www.gp32x.com/board/"&gt;GP32X Forums&lt;/a&gt;). Sorry about the delay!&lt;br /&gt;&lt;br /&gt;Here's &lt;a href="http://www.gp32x.com/board/index.php?showuser=6438"&gt;zoddtd&lt;/a&gt;'s post:&lt;br /&gt;&lt;br /&gt;"Hlide and I have been sharing code for awhile now. I'd like to work together on yapse4all. Should go well. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Here's a test build of v0.2.0 Test 1:&lt;br /&gt;&lt;a href="http://www.zodttd.com/psx4gp2x/psx4gp2x_0_2_0_t1.zip" target="_blank"&gt;http://www.zodttd.com/psx4gp2x/psx4gp2x_0_2_0_t1.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;What this version is all about:&lt;br /&gt;1. This is a test to show that the slowest settings on this psx4gp2x are still faster than previous versions.  &lt;img src="http://www.gp32x.com/board/style_emoticons/default/tongue.gif" style="vertical-align: middle;" emoid=":P" alt="tongue.gif" border="0" /&gt;&lt;br /&gt;2. I set the PSX CYCLE to 1.0 and the PSX CLOCK to 100 by default. This means the FPS counter will 100% be accurate at this setting. It also means things will go slower. A quick speed up can be had by setting the PSX CLOCK to around 20 or set the PSX CYCLE to around 4 or 6. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/wink.gif" style="vertical-align: middle;" emoid=";)" alt="wink.gif" border="0" /&gt;&lt;br /&gt;3. Frameskip has been set to off by default. Turn it on and see performance can go way up depending on the game and what clock settings you use.&lt;br /&gt;&lt;br /&gt;#1 is kind of a joke. I really want to know what settings work best for certain games. If anyone cares to try this build out, please let me know.&lt;br /&gt;&lt;br /&gt;I did increase performance quite a bit in this release. Might be worth a try. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7805512262795299583?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7805512262795299583/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7805512262795299583' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7805512262795299583'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7805512262795299583'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-psx4gp2x-updated-v020-test-1.html' title='GP2X News: Psx4gp2x Updated (V0.2.0 Test 1)'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1448016067709373009</id><published>2008-01-02T00:55:00.000-05:00</published><updated>2008-01-02T01:00:01.398-05:00</updated><title type='text'>Airstrike 1.00 - Updated Link</title><content type='html'>For some unknown reason, Airstrike 1.00 (which I posted about &lt;a href="http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-airstrike-100.html"&gt;HERE&lt;/a&gt; when it was released a few days ago) has been re-uploaded to the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This new upload appears to be identical to the old one, but now the old link no longer works.&lt;br /&gt;&lt;br /&gt;Here is the updated link:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1807"&gt;http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,1807&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1448016067709373009?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1448016067709373009/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1448016067709373009' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1448016067709373009'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1448016067709373009'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/airstrike-100-updated-link.html' title='Airstrike 1.00 - Updated Link'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4050438816524014300</id><published>2008-01-02T00:53:00.001-05:00</published><updated>2008-01-02T00:54:48.114-05:00</updated><title type='text'>GP2X News: "The New Trip Of Peuppy Released"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=205" target="_new"&gt;EvilDragon&lt;/a&gt; @  (01:50) 02 Jan 2008&lt;br /&gt;&lt;br /&gt;&lt;i&gt;bille2&lt;/i&gt; and &lt;i&gt;Satu Lagi&lt;/i&gt; ported the game &lt;b&gt;The New Trip of Peuppy&lt;/b&gt; to the gp2x.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.gp32x.de/cfiles/screenshots/peuppy.jpg" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Peuppy is a pixel eater: a mix of a bug and pac-man&lt;br /&gt;But peuppy dislikes dark and is hungry - he needs bright pixels.&lt;br /&gt;&lt;br /&gt;You have 90 secondes to catch the brigter pixel as possible&lt;br /&gt;and do the best score. The score will grow according to the brightness of the pixel you'll meet.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,3,2439" target="_blank"&gt;The new Trip of Peuppy&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Homepage:&lt;/b&gt; &lt;a href="http://www.peuppy.com/index.html" target="_blank"&gt;http://www.peuppy.com/index.html&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4050438816524014300?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4050438816524014300/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4050438816524014300' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4050438816524014300'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4050438816524014300'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-new-trip-of-peuppy-released.html' title='GP2X News: &quot;The New Trip Of Peuppy Released&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7517968770425523427</id><published>2008-01-02T00:46:00.000-05:00</published><updated>2008-01-02T00:52:54.388-05:00</updated><title type='text'>GP2X News: "Abu Simbel Profanation Deluxe Remake Updated"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=205" target="_new"&gt;EvilDragon&lt;/a&gt; @  (01:48) 02 Jan 2008&lt;i&gt;&lt;br /&gt;M.A. Software&lt;/i&gt; released a new version of his enhanced remake of &lt;b&gt;Abu Simbel Profanation Deluxe Remake&lt;/b&gt;.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://archive.gp2x.de/cfiles/screenshots/AbuSimbel.gif" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;what's new:&lt;br /&gt;-Quit Allegro lib and use SDL lib. F200 compatibility and more speed.&lt;br /&gt;-Better gfx for 320*240 res.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,35,1868" target="_blank"&gt;Abu Simbel Profanation Deluxe Remake&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Download:&lt;/b&gt; &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,1869" target="_blank"&gt;Abu Simbel Profanation Deluxe Remake Sourcecode&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Homepage:&lt;/b&gt; &lt;a href="http://www.masoftware.es/" target="_blank"&gt;http://www.masoftware.es/&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7517968770425523427?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7517968770425523427/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7517968770425523427' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7517968770425523427'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7517968770425523427'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/gp2x-news-abu-simbel-profanation-deluxe.html' title='GP2X News: &quot;Abu Simbel Profanation Deluxe Remake Updated&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-6141607749439945857</id><published>2008-01-01T16:16:00.000-05:00</published><updated>2008-01-01T16:32:11.001-05:00</updated><title type='text'>New In The GP2X File Archive...</title><content type='html'>Two new releases in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2441"&gt;&lt;span class="big"&gt;&lt;b&gt;FBA2X - FinalBurn Alpha&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Emulators&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Squidge/Headoverheels&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: Beta 5&lt;br /&gt;"&lt;span class="fsmall"&gt;Port of FinalBurn Alpha&lt;br /&gt;&lt;br /&gt;Beta 5:&lt;br /&gt;- Fix a bug in Magic Sword from the beta 4&lt;br /&gt;- Add support for DoDonPachi&lt;br /&gt;&lt;br /&gt;Beta 4&lt;br /&gt;&lt;br /&gt;- New config options. The name of thoses options are the same as cps2emu to be more simple to add some frontend like capex:&lt;br /&gt;--no-sound/--sound :Desactivate/Activate the sound (activated by default)&lt;br /&gt;--no-rescale/--sw-rescale/--hw-rescale : scaling modes for the CPS1 and CPS2 games, without rescale/rescale by software/rescale accelerated by hardware (hardware rescale by default)&lt;br /&gt;--samplerate 11025/22050/44100 : sound quality configuration (11025 Hz by default)&lt;br /&gt;--frontend : set the frontend to use when you quit the emulator (gp2xmenu by default)&lt;br /&gt;- USB gamepad supported&lt;br /&gt;- Optimisations and modifications for CPS1 games. Headover have modified the code of the render when using the scaler hardware for much more speed. In some games we gain lot of speed (Cadillacs &amp;amp; dinosaurs, Punisher, Ghouls &amp;amp; ghosts) and in another one we gain less speed. Those who want more speed, have to use the hardware scaler.&lt;br /&gt;- Fix controls in Magic sword&lt;br /&gt;&lt;br /&gt;The bad news: The sound for CPS1 games who don't use the qsound (all except Cadillacs &amp;amp; Dinosaurs, Punisher and Warrors of fate) are set to 11025 Hz and can't be modified. Headover have to do that for better emulation rendering (the code have to be optimised)."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2440"&gt;&lt;span class="big"&gt;&lt;b&gt;Fba2X (Final Burn Alpha) source code&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;Archive Section: GP2X Development: Sourcecodes&lt;br /&gt;Author: Squidge &amp;amp; Headoverheels&lt;br /&gt;Version: Beta 4&lt;br /&gt;"&lt;span class="fsmall"&gt;Finalburn (a multi arcade emulator)ported to Gp2x"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-6141607749439945857?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/6141607749439945857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=6141607749439945857' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6141607749439945857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6141607749439945857'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2008/01/new-in-gp2x-file-archive.html' title='New In The GP2X File Archive...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-8628592359874814297</id><published>2007-12-31T18:51:00.000-05:00</published><updated>2007-12-31T18:54:32.589-05:00</updated><title type='text'>New In The GP2X File Archive: GPFCE - by Nick Henry</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2438"&gt;&lt;span class="big"&gt;&lt;b&gt;GPFCE: by Nick Henry&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Emulators&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Nick Henry&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.1&lt;br /&gt;"&lt;span class="fsmall"&gt;this is a redesign for the gpfce&lt;br /&gt;Nintendo emulator."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-8628592359874814297?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/8628592359874814297/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=8628592359874814297' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8628592359874814297'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8628592359874814297'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-gpfce-by-nick.html' title='New In The GP2X File Archive: GPFCE - by Nick Henry'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2742732006282432542</id><published>2007-12-31T16:44:00.000-05:00</published><updated>2007-12-31T16:45:42.479-05:00</updated><title type='text'>GP2X News: "Albion"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=14275" target="_new"&gt;M-HT&lt;/a&gt; @  (09:37) 31 Dec 2007&lt;br /&gt;&lt;br /&gt;Hi,&lt;br /&gt;&lt;br /&gt;I finished a new version of Albion for the GP2X.&lt;br /&gt;&lt;br /&gt;List of changes:&lt;br /&gt;* fixed a bug when drawing a transparent wall (in 3D view)&lt;br /&gt;+ added a sync call after saving a game&lt;br /&gt;* turned off hw mouse cursor&lt;br /&gt;+ configurable buttons (A,B,X,Y,Select,R+A,R+B,R+X,R+Y,R+Select)&lt;br /&gt;* minor bug fixes&lt;br /&gt;&lt;br /&gt;&lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,20,2404" target="_blank"&gt;Albion alpha 3 on the gp2x archive&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2742732006282432542?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2742732006282432542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2742732006282432542' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2742732006282432542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2742732006282432542'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-albion.html' title='GP2X News: &quot;Albion&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2857578243267517626</id><published>2007-12-31T16:35:00.000-05:00</published><updated>2007-12-31T16:38:01.319-05:00</updated><title type='text'>GP2X News: "Chess2X v0.4"</title><content type='html'>Source: &lt;a href="http://gp2x-emulation.dcemu.co.uk/"&gt;DCEmu&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"&lt;a href="http://gp2x-emulation.dcemu.co.uk/chess2x-v0-4-83104.html"&gt;Chess2X v0.4&lt;/a&gt; &lt;p class="postedby_info"&gt;Posted By: wraggster&lt;/p&gt; &lt;p&gt;News/release from ParkyDR&lt;br /&gt;&lt;br /&gt;Chess program using gnuchess (&lt;a href="http://www.gnu.org/software/chess" target="_blank"&gt;http://www.gnu.org/software/chess&lt;/a&gt;) as its engine&lt;br /&gt;&lt;br /&gt;Version 0.4&lt;br /&gt;1) Fix promote on take bug&lt;br /&gt;2) Increase hash size&lt;br /&gt;3) Fix force move&lt;br /&gt;4) Add audio player - MP3/OGG/MOD&lt;br /&gt;&lt;br /&gt;Note: There can be sound stuttering with processor intensive audio files&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1912" target="_blank"&gt;http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1912&lt;/a&gt;"&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2857578243267517626?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2857578243267517626/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2857578243267517626' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2857578243267517626'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2857578243267517626'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-chess2x-v04.html' title='GP2X News: &quot;Chess2X v0.4&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2675703682134245465</id><published>2007-12-31T03:14:00.000-05:00</published><updated>2007-12-31T03:19:50.115-05:00</updated><title type='text'>GP2X News: "Glbasic And Gp2x.de Coding Competition"</title><content type='html'>This bit of news is of special interest to us F-200 owners, because all entries in the competition must be touchscreen compatible (more info below...)!&lt;br /&gt;&lt;br /&gt;Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=205" target="_new"&gt;EvilDragon&lt;/a&gt; @  (05:58) 31 Dec 2007&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GLBasic.com&lt;/b&gt; and &lt;b&gt;gp2x.de &lt;/b&gt;have a small nice coding competition for you - ending on March 25th.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://www.glbasic.com/gfx/gp2x-f200-glbasic-compo.png" alt="IPB Image" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Here are some nice prizes for you to win:&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;1st Prize&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;GP2X-F200&lt;br /&gt;GLBasic SDK premium&lt;br /&gt;(or a 2x USB-Dance Mat)&lt;br /&gt;4 GB SD-Card&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;2nd prize&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;GP2X-F200&lt;br /&gt;GLBasic SDK premium&lt;br /&gt;(or a 2x USB-Dance Mat)&lt;br /&gt;&lt;br /&gt;&lt;u&gt;&lt;b&gt;3rd Price&lt;/b&gt;&lt;/u&gt;&lt;br /&gt;GLBasic SDK premium&lt;br /&gt;(or a 2x USB-Dance Mat)&lt;br /&gt;&lt;br /&gt;&lt;b&gt;All you have to do is code a game for the gp2x in GLBasic.&lt;/b&gt; But it needs to support the touchscreen of the F200!&lt;br /&gt;&lt;br /&gt;You don't need to own a gp2x or GLBasic - the DEMO version totally suffices for this purpose. There is no need to purchase or upgrade in order to participate. You can code and test you stuff on your PC with it.&lt;br /&gt;&lt;br /&gt;Find all the rules and the information &lt;a href="http://www.glbasic.com/main.php?site=gp2x-compo" target="_blank"&gt;on the GLBasic.com Website&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2675703682134245465?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2675703682134245465/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2675703682134245465' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2675703682134245465'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2675703682134245465'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-glbasic-and-gp2xde-coding.html' title='GP2X News: &quot;Glbasic And Gp2x.de Coding Competition&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-489132308575764671</id><published>2007-12-31T03:04:00.000-05:00</published><updated>2007-12-31T03:10:47.662-05:00</updated><title type='text'>GP2XTouch: Touchscreen Release Update - "Muepp Muepp"</title><content type='html'>An update to the touchscreen game Muepp Muepp has been uploaded to the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431"&gt;&lt;span class="big"&gt;&lt;b&gt;Muepp Muepp&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Misc&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Achim Tober&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.3&lt;br /&gt;"&lt;span class="fsmall"&gt;Smilies are going wild. Try to cach as much as you can.&lt;br /&gt;&lt;br /&gt;This is my 1st game for the F200 with touchscreen support."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-489132308575764671?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/489132308575764671/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=489132308575764671' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/489132308575764671'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/489132308575764671'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-touchscreen-release-update.html' title='GP2XTouch: Touchscreen Release Update - &quot;Muepp Muepp&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-8996723625089554833</id><published>2007-12-30T23:35:00.000-05:00</published><updated>2007-12-30T23:38:17.781-05:00</updated><title type='text'>New In The GP2X File Archive: USB Host networking for GP2X</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,8,2437"&gt;&lt;span class="big"&gt;&lt;b&gt;USB Host networking for GP2X&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Applications: Misc Apps&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Albator&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;span class="fsmall"&gt;This archive contains the following kernel modules:&lt;br /&gt;CDCEther.o&lt;br /&gt;crc32.o&lt;br /&gt;mii.o&lt;br /&gt;usbnet.o&lt;br /&gt;&lt;br /&gt;It allows you to connect any CDC Ethernet compliant device to an host port on the GP2X (needs BOB or Craddle or home-made usb cable).&lt;br /&gt;&lt;br /&gt;Just edit the script "network.gpu" to change the IP adress of the GP2X.&lt;br /&gt;&lt;br /&gt;Tested with GP2X-F100 with kernel 2.1.1 and 2.5.0 ."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-8996723625089554833?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/8996723625089554833/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=8996723625089554833' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8996723625089554833'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8996723625089554833'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-usb-host.html' title='New In The GP2X File Archive: USB Host networking for GP2X'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-746403483812100712</id><published>2007-12-29T23:22:00.000-05:00</published><updated>2007-12-29T23:27:44.551-05:00</updated><title type='text'>GP2X News: "Gianas Return WIP"</title><content type='html'>Source: &lt;a href="http://gp2x-emulation.dcemu.co.uk/"&gt;DCEmu&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"&lt;a href="http://gp2x-emulation.dcemu.co.uk/gianas-return-wip-83025.html"&gt;Gianas Return WIP&lt;/a&gt;&lt;br /&gt;&lt;p class="postedby_info"&gt;Posted By: wraggster&lt;/p&gt; &lt;p&gt;via &lt;a href="http://www.pdroms.de/" target="_blank"&gt;PDroms&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Here are some PDRoms.de exclusive work in progress news of the upcomming Giana Sisters sequel "Giana's Return". The cave world has been fully retouched with the new tileset and the result is quite interesting, but see on your own...&lt;br /&gt;&lt;br /&gt;The Gianas Return Team has promised a new video too around new year.&lt;br /&gt;&lt;br /&gt;The game is going to be ported to many major consoles and handhelds. As first release platform the GP2x is very possible. &lt;a href="http://www.gianas-return.de/" target="_blank"&gt;http://www.gianas-return.de&lt;/a&gt;"&lt;br /&gt;&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-746403483812100712?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/746403483812100712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=746403483812100712' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/746403483812100712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/746403483812100712'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-gianas-return-wip.html' title='GP2X News: &quot;Gianas Return WIP&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-6838924968997542766</id><published>2007-12-29T23:03:00.000-05:00</published><updated>2007-12-29T23:06:41.170-05:00</updated><title type='text'>New In The GP2X File Archive: Airstrike 1.00</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2436"&gt;&lt;span class="big"&gt;&lt;b&gt;Airstrike 1.00&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Shooters&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Paines&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.00&lt;br /&gt;"&lt;span class="fsmall"&gt;Hi&lt;br /&gt;_&lt;br /&gt;About (taken from http://airstrike.icculus.org/airstrike/)&lt;br /&gt;&lt;br /&gt;Airstrike is a 2d dogfighting game being slowly developed by various people around the net. It is not yet playable although there is an old version which may be a bit fun to try. We are developing the game using only freely available tools, and we try to do everything ourselves. The source code and the 3d models are released under the GPL licence.&lt;br /&gt;&lt;br /&gt;Features include alpha blended raytraced graphics and accurate physics. We are working on making it fun to play; all help is welcome. The picture on the left is a part of a screenshot from the game.&lt;br /&gt;_&lt;br /&gt;&lt;br /&gt;In the past I already released a GP2X Version. This is a Bug Fix release.&lt;br /&gt;&lt;br /&gt;Fixes:&lt;br /&gt;Fixed a sound glitch. Now in sync.&lt;br /&gt;Menu works better&lt;br /&gt;You can change controls and save them. If saved, they are automaticllay loaded next time you start.&lt;br /&gt;When game starts, sound is set to 50%.&lt;br /&gt;You can in/de-crease sound with GP2X Vol keys.&lt;br /&gt;&lt;br /&gt;Controls:&lt;br /&gt;&lt;br /&gt;Start     -   Toggle Menu&lt;br /&gt;&lt;br /&gt;Menu:&lt;br /&gt; Use B to choose&lt;br /&gt;&lt;br /&gt;Steering:&lt;br /&gt;&lt;br /&gt;LEFT/RIGHT   -      UP/DOWN&lt;br /&gt;&lt;br /&gt;X            -      Accelerate&lt;br /&gt;L            -      Fire&lt;br /&gt;B            -      Drop bomb&lt;br /&gt;&lt;br /&gt;Please report bugs and wishes.&lt;br /&gt;&lt;br /&gt;regards,&lt;br /&gt;paines&lt;br /&gt;anes.lihovac@gmail.com"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-6838924968997542766?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/6838924968997542766/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=6838924968997542766' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6838924968997542766'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6838924968997542766'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-airstrike-100.html' title='New In The GP2X File Archive: Airstrike 1.00'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2405594959247229902</id><published>2007-12-28T22:17:00.000-05:00</published><updated>2007-12-28T22:26:02.066-05:00</updated><title type='text'>New In The GP2X File Archive...</title><content type='html'>Two new releases in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,19,2434"&gt;&lt;span class="big"&gt;&lt;b&gt;wxWidgets 2.8.7&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Development: Libraries&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;Julian Smart and lots of more people&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 2.8.7&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;wxX11 universal widget v2.8.7 (stable version)&lt;br /&gt;&lt;br /&gt;wxWidgets is a cross-platform GUI toolkit under LGPL, which is used by &lt;a href="http://www.wxwidgets.org/about/users.htm"&gt;more and more applications&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;This build is based upon &lt;a href="http://x11.gp2x.de/downloads/xserver/GP2X11-0.3.zip"&gt;Orkie's X server&lt;/a&gt; and &lt;a href="http://x11.gp2x.de/downloads/xlibs/gp2x11libs01.zip"&gt;X11 libraries by ParkyDr&lt;/a&gt;. Both are required if you want your GUI to appear.&lt;br /&gt;&lt;br /&gt;----Still to be tested, please don't shout if it doesn't do what you expected----&lt;/span&gt;&lt;span class="mid"&gt;"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2435"&gt;&lt;span class="big"&gt;&lt;b&gt;wxWidgets 2.8.7 source files&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Development: Sourcecodes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: [Not listed, but I assume it's the same as the release above]&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version:&lt;/span&gt; 2.8.7&lt;br /&gt;"&lt;span class="fsmall"&gt;wxX11 universal widget 2.8.7 source files&lt;br /&gt;&lt;br /&gt;downloaded from the &lt;a href="http://wxwidgets.org/downloads/"&gt;official site&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;no code modification, only made a few scripts to automate build"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2405594959247229902?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2405594959247229902/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2405594959247229902' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2405594959247229902'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2405594959247229902'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive_28.html' title='New In The GP2X File Archive...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-875551968123923574</id><published>2007-12-28T22:14:00.000-05:00</published><updated>2007-12-28T22:17:15.843-05:00</updated><title type='text'>GP2X News: "Opentyrian V0.3"</title><content type='html'>Source: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=6078" target="_new"&gt;slaanesh&lt;/a&gt; @  (10:48) 28 Dec 2007&lt;br /&gt;&lt;br /&gt;Opentyrian2x is the open source GP2X port of the vertical scrolling shooter Tyrian originally for the PC.&lt;br /&gt;&lt;br /&gt;NOTE: There are two downloadable versions:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2421" target="_blank"&gt;Binary Only&lt;/a&gt; (use this to upgrade from v0.2 - assumes you have the necessary Tyrian PC files; may take a few hours to update archive)&lt;br /&gt;&lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2433" target="_blank"&gt;Complete&lt;/a&gt; (ready to go version with all required files. Just unzip, install and go!)&lt;br /&gt;&lt;br /&gt;Version 0.3 updates include:&lt;br /&gt;* Non-fullscreen mode is now centered. See Title -&gt; Opentyrian menu.&lt;br /&gt;* ARM assembler sound mixer. Nice speed up, Pentium detail level is fully playable! Code is thanks to sweetlilmre and his efforts porting Tyrian to the Gizmondo.&lt;br /&gt;* Improved controls within menus. No longer uncontrollably fast!&lt;br /&gt;* Improved controls for accessing PAUSE and IN-GAME SETUP.&lt;br /&gt;* GP2X specific readme-gp2x.txt providing instructions and setup.&lt;br /&gt;* Smaller, stripped executable.&lt;br /&gt;* Redefinable fire keys. See Options -&gt; Joystick menu.&lt;br /&gt;&lt;br /&gt; New default keys in game:&lt;br /&gt;&lt;br /&gt; A/B are main fire&lt;br /&gt; X is switch rear weapon&lt;br /&gt; L is left side weapons fire&lt;br /&gt; R is right side weapons fire&lt;br /&gt; SELECT brings up in-game menu&lt;br /&gt; START is pause&lt;br /&gt;&lt;br /&gt;&lt;br /&gt; New default keys in menu:&lt;br /&gt;&lt;br /&gt; A/B is main select&lt;br /&gt; Y is back a menu or escape&lt;br /&gt;&lt;br /&gt;Happy New Year!&lt;br /&gt;&lt;br /&gt;Thanks to all those who posted suggestions and comments. :-)&lt;br /&gt;&lt;br /&gt;- Slaanesh, Kalimerou and the Opentyrian team."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-875551968123923574?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/875551968123923574/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=875551968123923574' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/875551968123923574'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/875551968123923574'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-opentyrian-v03.html' title='GP2X News: &quot;Opentyrian V0.3&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5263103353645012700</id><published>2007-12-28T00:55:00.000-05:00</published><updated>2007-12-28T01:06:05.314-05:00</updated><title type='text'>GP2XTouchTV #3</title><content type='html'>It's been awhile since I did a GP2XTouchTV post, so here we go. This video shows Whendown (an as of yet unreleased touchscreen game for the F-200) being tested with the new version of Fenix. The game looks really good, and it appears to be a rhythm game (I love rhythm/music games!).&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/WQEKk0DvoRw&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/WQEKk0DvoRw&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5263103353645012700?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5263103353645012700/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5263103353645012700' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5263103353645012700'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5263103353645012700'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouchtv-3.html' title='GP2XTouchTV #3'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-8469536780513310955</id><published>2007-12-27T00:50:00.000-05:00</published><updated>2007-12-27T00:58:31.664-05:00</updated><title type='text'>GP2X News: Psx4gp2x Updated (V0.1.2 Test 3)</title><content type='html'>&lt;a href="http://www.gp32x.com/board/index.php?showuser=6438"&gt;zodttd&lt;/a&gt; posted this update in the &lt;a href="http://www.gp32x.com/board/"&gt;GP32X Forums&lt;/a&gt; (in the &lt;a href="http://www.gp32x.com/board/index.php?showtopic=39811&amp;amp;st=0"&gt;Psx4gp2x V0.1.2 Test 1 - Playstation 1 Emulator For Gp2x&lt;/a&gt; thread):&lt;br /&gt;&lt;br /&gt;"New release time:&lt;br /&gt;&lt;br /&gt;psx4gp2x v0.1.2 Test 3:&lt;br /&gt;&lt;br /&gt;Fixed a compatibility bug that made many games crash seemingly randomly.&lt;br /&gt;&lt;br /&gt;More performance by adding a missing register in the reg caching of the dynarec.&lt;br /&gt;&lt;br /&gt;Added load and save state support. No longer requires the "sstates" directory. Instead, saving a state will create a timestamped (too bad the GP2X resets its clock!) loadedfilename_timestamp.svs file in the same directory as the loaded game's filename. To load the save state, just goto File Options / Load State and choose a .svs file.&lt;br /&gt;&lt;br /&gt;When rearranging save states, be sure to keep the timestamp character length the same (14 characters plus .svs for 18 total characters), and keep the file in the same directory as the rom. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;So here's the download:&lt;br /&gt;&lt;a href="http://www.zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t3.zip" target="_blank"&gt;http://www.zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t3.zip&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-8469536780513310955?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/8469536780513310955/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=8469536780513310955' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8469536780513310955'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8469536780513310955'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-psx4gp2x-updated-v012-test-3.html' title='GP2X News: Psx4gp2x Updated (V0.1.2 Test 3)'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-9132031199126828613</id><published>2007-12-27T00:46:00.000-05:00</published><updated>2007-12-27T00:49:53.918-05:00</updated><title type='text'>New In The GP2X File Archive: Space Storm</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2432"&gt;&lt;span class="big"&gt;&lt;b&gt;Space Storm&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Misc&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;Achim Tober&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.1&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;Your space ship is being caught in an asteriod storm. Avoid being hit and survive as long as you can.&lt;br /&gt;&lt;br /&gt;This program is my 1st GP2x game while trying to learn GL Basic."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-9132031199126828613?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/9132031199126828613/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=9132031199126828613' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/9132031199126828613'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/9132031199126828613'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-space-storm.html' title='New In The GP2X File Archive: Space Storm'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5426239622020733233</id><published>2007-12-27T00:40:00.000-05:00</published><updated>2007-12-27T00:50:23.652-05:00</updated><title type='text'>GP2XTouch: New Touchscreen Release - "Muepp Muepp"</title><content type='html'>A brand new touchscreen release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,37,2431"&gt;&lt;span class="big"&gt;&lt;b&gt;Muepp Muepp&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Misc&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;Achim Tober&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.0&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;Smilies are going wild. Try to cach as much as you can.&lt;br /&gt;&lt;br /&gt;This is my 1st game for the F200 with touchscreen support."&lt;br /&gt;&lt;br /&gt;&lt;img src="http://archive.gp2x.de/cfiles/screenshots/muepp.jpg" /&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5426239622020733233?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5426239622020733233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5426239622020733233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5426239622020733233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5426239622020733233'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-new-touchscreen-release-muepp.html' title='GP2XTouch: New Touchscreen Release - &quot;Muepp Muepp&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1413002122636150174</id><published>2007-12-25T17:05:00.000-05:00</published><updated>2007-12-25T17:16:06.414-05:00</updated><title type='text'>GP2X News: "Psx4gp2x V0.1.2 Test 2 - Playstation 1 Emulator For Gp2x"</title><content type='html'>Zodttd is back with another build -- v0.1.2 Test 2 (and this time it actually made it to the "&lt;a href="http://www.gp32x.com/board/index.php?showforum=42"&gt;News zone&lt;/a&gt;").&lt;br /&gt;&lt;br /&gt;SOURCE: &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=6438" target="_new"&gt;zodttd&lt;/a&gt; @  (22:58) 25 Dec 2007&lt;br /&gt;&lt;br /&gt;ZodTTD is back! :)&lt;br /&gt;&lt;br /&gt;Here is the direct download link to psx4gp2x v0.1.2 Test 2:&lt;br /&gt;&lt;a href="http://www.zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t2.zip" target="_blank"&gt;http://www.zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t2.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;It's been a long time since a psx4gp2x version has been made, so the change list is very long.&lt;br /&gt;I can tell you that the newly redesigned frameskip has been helping things a lot. Also the dynarec has been remade. Performance has increased quite a lot.&lt;br /&gt;&lt;br /&gt;I just got done playing a game on my GP2X @ 266MHz. Buster Bros Collection, with sound on and interlace off, ran at 60FPS steady in-game, and the menus went way too fast, sometimes 120FPS. Frameskip works well on it's various settings and due to the way it must be designed, it doesnt skip certain frames, so things are kept smooth even on really high frameskips. Wipeout XL is amazing to see! :)&lt;br /&gt;&lt;br /&gt;While there is still more to be desired, this is pretty exciting news. So my todo list contains:&lt;br /&gt;- Further improve the dynarec.&lt;br /&gt;- Tweak some default settings so compatibility is higher while maintaining performance. Thing includes the psx cycle setting.&lt;br /&gt;- Enable BIOS emulation option in the menu.&lt;br /&gt;- Enable the use of external menu systems. :)&lt;br /&gt;- Check if save states are working. Both save states and memory card saves are implemented.&lt;br /&gt;&lt;br /&gt;Direct link to discussion thread for chat and support:&lt;br /&gt;&lt;a href="http://www.gp32x.com/board/index.php?showtopic=39811" target="_blank"&gt;http://www.gp32x.com/board/index.php?showtopic=39811&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1413002122636150174?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1413002122636150174/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1413002122636150174' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1413002122636150174'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1413002122636150174'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-psx4gp2x-v012-test-2.html' title='GP2X News: &quot;Psx4gp2x V0.1.2 Test 2 - Playstation 1 Emulator For Gp2x&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-8431020804726279455</id><published>2007-12-25T16:44:00.000-05:00</published><updated>2007-12-25T16:54:08.618-05:00</updated><title type='text'>GP2X News: "Psx4gp2x V0.1.2 Test 1 - Playstation 1 Emulator For Gp2x"</title><content type='html'>Even though it's not an "official" &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt; news item (it wasn't posted in the "&lt;a href="http://www.gp32x.com/board/index.php?showforum=42"&gt;News zone&lt;/a&gt;"), it's DEFINITELY worth a mention:&lt;br /&gt;&lt;br /&gt;[Posted by &lt;a href="http://www.gp32x.com/board/index.php?showuser=6438"&gt;zodttd&lt;/a&gt;]&lt;br /&gt;&lt;br /&gt;"Hi everyone!&lt;br /&gt;&lt;br /&gt;I said I'd be back with a release of psx4gp2x when I learned more from trying other platforms, and here I am...with a new build of psx4gp2x! &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Keep in mind this is a test build. Think of it as a rough beta.&lt;br /&gt;- There's no pretty interface, as it's the standard old psx4gp2x GUI. I will soon move over to allowing it to interface with a menu system.&lt;br /&gt;- There's no support for BIOS emulation (HLE) in this build, though it will be enabled in future releases. For now, you will need a PSX BIOS, either bios41a (I hear this is a great BIOS!) or scph1001.bin, but it MUST be named scph1001.bin (all lowercase) and be placed in the psx4gp2x directory where the psx4gp2x.gpe is.&lt;br /&gt;- Save states may or may not work. Haven't tested them yet.&lt;br /&gt;- Memory card in-game saves should work.&lt;br /&gt;- Lots of stuff needs tweaking.&lt;br /&gt;&lt;br /&gt;If you really want to see how things improved, play Buster Bros Collection from the previous release and compare it to this one. I was playing a very nice game with this latest build with sound enabled (sounded good!), no interlacing, and frameskip 1/2 and it was great. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Remember this is based on psx4iphone private beta v0.1.2 which is implementing my modifications to frameskip. Some games get graphical glitches or prefer a certain frameskip setting. If you see a flashing black screen glitch, just change the PSX Cycle and make it lower until it goes away.&lt;br /&gt;You will also notice that even on really high frameskips, especially in 3D games, things dont go much faster and are still fairly smooth. This is due to the way these games are programmed. Not all frames can be skipped in the render process, so sometimes a really high frameskip in these games gives a slight performance boost but still keeps things smooth. Help me find out what settings should be default. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Here's a direct download link to psx4gp2x v0.1.2 beta/test build:&lt;br /&gt;&lt;a href="http://zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t1.zip" target="_blank"&gt;http://zodttd.com/psx4gp2x/psx4gp2x_0_1_2_t1.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Installation is the same as previous psx4gp2x releases. Fairly standard stuff, but since I dont have it all written out right now, I'll leave it to experienced users.&lt;br /&gt;&lt;br /&gt;EDIT: I've set up a psx4gp2x section in my very active forums at www.zodttd.com. Though it seems its pretty empty currently. &lt;img src="http://www.gp32x.com/board/style_emoticons/default/tongue.gif" style="vertical-align: middle;" emoid=":P" alt="tongue.gif" border="0" /&gt;"&lt;br /&gt;&lt;br /&gt;Here's the link to the original thread in the GP32X Forums: &lt;a href="http://www.gp32x.com/board/index.php?act=ST&amp;amp;f=41&amp;amp;t=39811"&gt;CLICK HERE&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-8431020804726279455?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/8431020804726279455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=8431020804726279455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8431020804726279455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8431020804726279455'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-psx4gp2x-v012-test-1.html' title='GP2X News: &quot;Psx4gp2x V0.1.2 Test 1 - Playstation 1 Emulator For Gp2x&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4281753718278442224</id><published>2007-12-25T13:35:00.000-05:00</published><updated>2007-12-25T16:52:01.570-05:00</updated><title type='text'>Welcome...</title><content type='html'>...to any new GP2X F-200 owners who received one for Christmas!&lt;br /&gt;&lt;br /&gt;I hope that you become not just a GP2X users, but also active members of the GP2X community.&lt;br /&gt;&lt;br /&gt;Merry Christmas!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4281753718278442224?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4281753718278442224/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4281753718278442224' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4281753718278442224'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4281753718278442224'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/welcome.html' title='Welcome...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1292837542528366678</id><published>2007-12-24T21:58:00.000-05:00</published><updated>2007-12-24T22:01:37.822-05:00</updated><title type='text'>New In The GP2X File Archive: OpenTyrian2x source Christmas Edition</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2397"&gt;&lt;span class="big"&gt;&lt;b&gt;OpenTyrian2x source Christmas Edition&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Development: Sourcecodes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Kalimerou, Slaanesh&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.2&lt;br /&gt;"&lt;span class="fsmall"&gt;Opentyrian2x is the open source GP2X port of the vertical scrolling shooter Tyrian originally for the PC.&lt;br /&gt;&lt;br /&gt;The OpenTyrian sources I modified to build OpenTyrian2x.&lt;br /&gt;I got them from the OpenTyrian project, just here : http://code.google.com/p/opentyrian/&lt;br /&gt;&lt;br /&gt;For dev'rs, I let the SVN entries inside the zip file. So that you can see the diff with the original revision.&lt;br /&gt;&lt;br /&gt;Updated sources from Slaanesh including changes made for Christmas Edition."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1292837542528366678?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1292837542528366678/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1292837542528366678' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1292837542528366678'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1292837542528366678'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-opentyrian2x_24.html' title='New In The GP2X File Archive: OpenTyrian2x source Christmas Edition'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-855302752912139093</id><published>2007-12-24T16:29:00.000-05:00</published><updated>2007-12-24T16:33:04.890-05:00</updated><title type='text'>Wishing everyone...</title><content type='html'>... a Happy GP2X-Mas!!!! (or as us "Yanks" would say, a "Merry" GP2X-Mas!!!).&lt;br /&gt;&lt;br /&gt;Seriously though, I hope as this year comes to an end that everyone was happy and healthy in 2007, and may you receive even more blessings in the new year.&lt;br /&gt;&lt;br /&gt;And: I hope that everyone who wishes for a GP2X for Christmas (or Hanukkah, or Kwanzaa, or Festivus, or Saturnalia, or any other Winter holiday &lt;-- just wanted to make sure I got everyone covered) gets one!  :D&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-855302752912139093?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/855302752912139093/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=855302752912139093' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/855302752912139093'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/855302752912139093'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/wishing-everyone.html' title='Wishing everyone...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-6895509668356046334</id><published>2007-12-24T16:12:00.000-05:00</published><updated>2007-12-24T21:55:46.258-05:00</updated><title type='text'>New In The GP2X File Archive: Red Dragon (virtual boy emulator)</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2430"&gt;&lt;span class="big"&gt;&lt;b&gt;Red Dragon (virtual boy emulator)&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Emulators&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;Ported by Dj Jack, original by Frostgiant and Parasite.&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: beta0&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;Quick port I made of this emulator. Not playable yet. Read the readme inside the zip."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-6895509668356046334?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/6895509668356046334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=6895509668356046334' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6895509668356046334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6895509668356046334'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-red-dragon.html' title='New In The GP2X File Archive: Red Dragon (virtual boy emulator)'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-187162001374909086</id><published>2007-12-23T15:10:00.000-05:00</published><updated>2007-12-23T15:16:57.263-05:00</updated><title type='text'>GP2X News: "Simple Dev Studio V0.6b"</title><content type='html'>SOURCE: &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt; (Posted: Sunday, December 23, 2007)&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=13709" target="_new"&gt;StreaK&lt;/a&gt; @  (12:51) 23 Dec 2007&lt;br /&gt;&lt;br /&gt;This is a second public release of a Simple Dev Studio [ a small IDE for GP2X SDK ]&lt;br /&gt;&lt;br /&gt;New in v0.6b version:&lt;br /&gt;- Syntax highlighting&lt;br /&gt;- Support for multiple source files and headers [ Tabs ]&lt;br /&gt;- Small improvements:&lt;br /&gt;*ascii table&lt;br /&gt;*hex view&lt;br /&gt;*base converter&lt;br /&gt;*word count&lt;br /&gt;...and many more&lt;br /&gt;&lt;br /&gt;Enjoy&lt;br /&gt;Merry Christmas everybody &lt;img src="http://www.gp32x.com/board/style_emoticons/default/biggrin.gif" style="vertical-align: middle;" emoid=":D" alt="biggrin.gif" border="0" /&gt;&lt;br /&gt;//StreaK&lt;br /&gt;&lt;br /&gt;DOWNLOAD: &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,2429" target="_blank"&gt;Simple Dev Studio v0.6b&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;Click &lt;a href="http://www.gp32x.com/board/index.php?s=8e686442d5552de8338748d082f3838a&amp;amp;showtopic=39771&amp;amp;st=0&amp;amp;p=574088&amp;amp;#entry574088"&gt;HERE&lt;/a&gt; to go to the original post (which includes three screen shots).&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-187162001374909086?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/187162001374909086/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=187162001374909086' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/187162001374909086'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/187162001374909086'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-simple-dev-studio-v06b.html' title='GP2X News: &quot;Simple Dev Studio V0.6b&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7404326045743984372</id><published>2007-12-22T21:40:00.000-05:00</published><updated>2007-12-22T21:43:35.343-05:00</updated><title type='text'>GP2X News: "Fba2x By Headoverheels (thank You Squidge)"</title><content type='html'>SOURCE: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt; (Posted: Saturday, December 22, 2007)&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=9062" target="_new"&gt;Rivroner&lt;/a&gt; @  (08:20) 22 Dec 2007&lt;br /&gt;&lt;br /&gt;&lt;b&gt;This is a quick version but with useful and important changes:&lt;br /&gt;&lt;br /&gt;- Frame limiter and autoframeskip.&lt;br /&gt;&lt;br /&gt;- Fps counter (L+R+Y)&lt;br /&gt;&lt;br /&gt;- Added Craigix Ram Timmings.&lt;br /&gt;&lt;br /&gt;- Volume control.&lt;br /&gt;&lt;br /&gt;- Now you can exit from the emulator with L+R+START&lt;br /&gt;&lt;br /&gt;- Button mapping modified for vertical games(VOL_UP &amp;amp; VOL_DOWN to Fire , L &amp;amp; R to change volume)&lt;br /&gt;&lt;br /&gt;- A few changes and optimizations here and there &lt;img src="http://www.gp32x.com/board/style_emoticons/default/tongue.gif" style="vertical-align: middle;" emoid=":P" alt="tongue.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;Happy Xmas to everybody!  &lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You can download it from GP32SPain &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt; Enjoy it &lt;img src="http://www.gp32x.com/board/style_emoticons/default/wink.gif" style="vertical-align: middle;" emoid=";)" alt="wink.gif" border="0" /&gt; :&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32spain.com/foros/attachment.php?attachmentid=15765&amp;amp;d=1198246105" target="_blank"&gt;FBA2X_Headoverheels&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7404326045743984372?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7404326045743984372/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7404326045743984372' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7404326045743984372'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7404326045743984372'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-fba2x-by-headoverheels-thank.html' title='GP2X News: &quot;Fba2x By Headoverheels (thank You Squidge)&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5358226336602818065</id><published>2007-12-22T17:49:00.000-05:00</published><updated>2007-12-24T16:13:26.127-05:00</updated><title type='text'>New In The GP2X File Archive: Opentyrian2x</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2421"&gt;&lt;span class="big"&gt;&lt;b&gt;Opentyrian2x&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Shooters&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: &lt;span class="mid"&gt;Opentyrian, Kalimerou, Slaanesh&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.2&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;Christmas version of Opentyrian2x v0.2&lt;br /&gt;Updates include:&lt;br /&gt;* Fullscreen mode (selectable from main menu)&lt;br /&gt;* Access to in-game menu with SELECT button&lt;br /&gt;* Pause (START button)&lt;br /&gt;* Christmas mode (see xmas startup script)&lt;br /&gt;* Icons for normal and xmas mode"&lt;br /&gt;&lt;br /&gt;Also, &lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,4,2418"&gt;&lt;span class="big"&gt;&lt;b&gt;_Z-91_card count&lt;/b&gt;&lt;/span&gt;&lt;/a&gt; has been re-uploaded to the Archive, but there's no indication that it's a different version than the one uploaded a few days ago.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5358226336602818065?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5358226336602818065/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5358226336602818065' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5358226336602818065'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5358226336602818065'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-opentyrian2x_22.html' title='New In The GP2X File Archive: Opentyrian2x'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-8284543394102556435</id><published>2007-12-21T13:44:00.000-05:00</published><updated>2007-12-21T14:03:47.499-05:00</updated><title type='text'>GP2XTouch: New Touchscreen Release - "Gp2x_nat2007"</title><content type='html'>Info courtesy of &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=5913" target="_new"&gt;Neurox&lt;/a&gt; @  (14:47) 21 Dec 2007&lt;br /&gt;&lt;br /&gt;I wrote this adventure as my Christmas gift to the GP2X community.&lt;br /&gt;So that during the Christmas holiday know how to spend your time :-) .&lt;br /&gt;Unfortunately, the time is tyrant and the game is only in Italian.&lt;br /&gt;But perhaps is good exercise to learn the Italian Language ;-)&lt;br /&gt;Running both F100 and F200 version.&lt;br /&gt;Help Santa Claus to find .... let's to play&lt;br /&gt;&lt;br /&gt;Main menu&lt;br /&gt;&lt;img src="http://www.borzini.it/assets/images/GP2X_Nat2007_shot2.png" /&gt;&lt;br /&gt;Inside the game&lt;br /&gt;&lt;img src="http://www.borzini.it/assets/images/GP2X_Nat2007_shot3.png" /&gt;&lt;br /&gt;good gaming!&lt;br /&gt;Neurox"&lt;br /&gt;&lt;br /&gt;Here's the game's download page in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2428"&gt;http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2428&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;So yeah, the game is in Italian, but it looks like it would be fun to play around with. This is the first original* "point and click" adventure game released for the F-200 (with touchscreen compatibility) -- a tip of the hat to Neurox on that point.&lt;br /&gt;&lt;br /&gt;*as opposed to ScummVM which interprets commercially released "point and click" games from yesteryear.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-8284543394102556435?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/8284543394102556435/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=8284543394102556435' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8284543394102556435'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/8284543394102556435'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-new-touchscreen-release.html' title='GP2XTouch: New Touchscreen Release - &quot;Gp2x_nat2007&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-3037556039339021594</id><published>2007-12-21T01:09:00.000-05:00</published><updated>2007-12-21T14:18:41.175-05:00</updated><title type='text'>Pandora: Close The Box...</title><content type='html'>I don't typically rant on this blog, but after the big reveal of Pandora (formerly the "Craiginator") today, I'm just... underwhelmed. The system just looks... awkward. The position of the D-Pad and action buttons (near the top of the lower panel, to allow for a QWERTY keyboard beneath) doesn't look like it would be comfortable in one's hands. And although the Pandora is certainly a step up from the GP2X, the price is astronomical for a handheld video game system (regardless of whatever little applications they want to put in it, let's face it - it's a video game system): Since I live in the U.S., it would cost me almost $400! Not that anyone cares -- there's a general attitude of "sucks to be you" regarding how much an American would have to shell out to get their hands on a Pandora.&lt;br /&gt;&lt;br /&gt;ANYway... I'm sure the Pandora is a neat little system, and I have to give props to it's creators for taking the initiative, but it's not for me. Even if I had $400 to blow on anything I wanted, it would not be the Pandora. And I'm really tired of people getting so wrapped up in Pandora's hype that, in their minds, the GP2X is suddenly garbage -- it's part of the reason I started this blog - to devote total focus to the GP2X, and the F-200 unit in particular, for GP2X owners and fans. In fact, this is the last mention you'll see of the Pandora on this blog... I just had to vent a little.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-3037556039339021594?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/3037556039339021594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=3037556039339021594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/3037556039339021594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/3037556039339021594'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/pandora-close-box.html' title='Pandora: Close The Box...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2412175511534809250</id><published>2007-12-20T14:37:00.000-05:00</published><updated>2007-12-21T14:19:11.896-05:00</updated><title type='text'>New In The GP2X File Archive...</title><content type='html'>New releases in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,14,2422"&gt;&lt;span class="big"&gt;&lt;b&gt;iconv 1.11&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Development: Utilities&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Jose&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.11&lt;br /&gt;"&lt;span class="fsmall"&gt;Iconv binary compiled for gp2x. May be used in sterm to convert between different text encodings."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2424"&gt;&lt;span class="big"&gt;&lt;b&gt;the ReveRsed pReacheR _RaydaR Ray_&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Adventure And RPG&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Are Auganes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;span class="fsmall"&gt;two player part of the reversed preacher 3"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2425"&gt;&lt;span class="big"&gt;&lt;b&gt;the Reversed preacher_game bIld 2_&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Adventure And RPG&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Are Auganes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;span class="fsmall"&gt;the possibilety to construct&lt;br /&gt;an horror pacman game"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;span class="big"&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,26,2426"&gt;&lt;b&gt;the reversed preacher -l e v e l 3-&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Adventure And RPG&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Are Auganes&lt;br /&gt;Version: N/A&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;level3 of the reversed preacher"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,1,2427"&gt;&lt;span class="big"&gt;&lt;b&gt;BusyBox 1.8.2 (www.busybox.net)&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: Main&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Jose&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.8.2&lt;br /&gt;"&lt;span class="fsmall"&gt;Rename the binary to the name of the application you wish to use (on NAND/ext2 fs you can create a symbolic link) or run it like ./busybox command.&lt;br /&gt;&lt;br /&gt;These commands/utils are included: addgroup, adduser, adjtimex, arping, basename, bunzip2, bzcat, bzip2, catv, chattr, chgrp, chmod, chpasswd, chpst, chroot, chrt, chvt, cksum, clear, comm, crond, crontab, cryptpw, date, deallocvt, delgroup, deluser, dhcprelay, diff, dirname, dmesg, dnsd, dos2unix, dumpkmap, dumpleases, echo, egrep, eject, envdir, envuidgid, ether-wake, expand, expr, fakeidentd, false, fbset, fdflush, fdformat, fdisk, fgrep, find, fold, free, freeramdisk, fsck, fsck.minix, ftpget, ftpput, fuser, getopt, getty, grep, gunzip, gzip, halt, hdparm, hexdump, hostid, hostname, httpd, hwclock, ifconfig, ifdown, ifup, inetd, insmod, install, ipaddr, ipcalc, ipcrm, ipcs, iplink, iproute, iprule, iptunnel, kbd_mode, killall, killall5, klogd, last, less, linux32, linux64, linuxrc, loadfont, loadkmap, logger, login, logname, logread, losetup, lsattr, lsmod, lzmacat, makedevs, md5sum, mdev, mesg, microcom, mkdir, mkfifo, mkfs.minix, mknod, mkswap, mktemp, modprobe, more, mount, mountpoint, nameif, netstat, nice, nmeter, nohup, nslookup, openvt, passwd, pgrep, pidof, ping6, pipe_progress, pivot_root, pkill, poweroff, printenv, printf, pscan, raidautorun, rdate, readahead, readlink, readprofile, realpath, reboot, renice, resize, rmdir, rmmod, route, rpm2cpio, run-parts, runlevel, runsv, runsvdir, setarch, setconsole, setkeycodes, setlogcons, setuidgid, sha1sum, slattach, sleep, softlimit, sort, split, start-stop-daemon, stat, strings, stty, sulogin, svlogd, swapoff, switch_root, sync, sysctl, syslogd, tail, taskset, tcpsvd, telnet, telnetd, test, tftp, touch, traceroute, true, ttysize, udhcpc, udhcpd, udpsvd, umount, uname, uncompress, unexpand, uniq, unix2dos, unlzma, unzip, uptime, usleep, uudecode, uuencode, vconfig, vlock, watch, watchdog, wget, which, whoami, xargs, zcat, zcip&lt;br /&gt;&lt;br /&gt;This is a static build. Do not overwrite your original busybox binary! You have been warned."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2412175511534809250?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2412175511534809250/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2412175511534809250' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2412175511534809250'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2412175511534809250'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive_20.html' title='New In The GP2X File Archive...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5460202644551010762</id><published>2007-12-20T14:18:00.000-05:00</published><updated>2007-12-20T14:33:12.055-05:00</updated><title type='text'>GP2XTouch: GPH Releases Firmware 4.0.0</title><content type='html'>Don't get TOO excited. It's nothing NEW. Firmware 4.0.0 is the firmware preloaded onto the GP2x F-200, so if you own an F-200, you already have this firmware. However you might need it someday down the line if you (heaven forbid) brick your GP2X (or stick another firmware on your F-200 and want to go back).&lt;br /&gt;&lt;br /&gt;From GPH's official site, &lt;a href="http://www.gp2x.com/"&gt;http://www.gp2x.com&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;"               GP2X F200 firmware 4.0.0 has been released                                                                          12-20-2007&lt;br /&gt;&lt;br /&gt;                            Firmware 4.0.0 for use only in the F-200 is released to the public.&lt;br /&gt;&lt;br /&gt;Users who have accidentally flashed the F-200 firmware may download this firmware and update it.&lt;br /&gt;&lt;br /&gt;This version does not work for GP2X F-100 consoles. Future release for F-100 will be available at a later time.&lt;br /&gt;&lt;br /&gt;--------------------------------------&lt;br /&gt;Update Information&lt;br /&gt;--------------------------------------&lt;br /&gt;&lt;br /&gt;- Current firmware version for F-200 does not support User Skin change function as it did in the F-100.&lt;br /&gt;- New GUI Graphics&lt;br /&gt;- Touch Screen Support&lt;br /&gt;- Integrated Settings Menu&lt;br /&gt;- MP3 player multi tasking (MP3+e-book, MP3+photo)&lt;br /&gt;- 5 embedded games&lt;br /&gt;- USB plug and play&lt;br /&gt;- SDHC SD card support&lt;br /&gt;- Mute boot sound (Press volume key down when turning on)&lt;br /&gt;&lt;br /&gt;*MP3 hold function is changed to A button + L button&lt;br /&gt;&lt;br /&gt;--------------------------------------&lt;br /&gt;Firmware upgrade instructions&lt;br /&gt;--------------------------------------&lt;br /&gt;&lt;br /&gt;1. Download the firmware file&lt;br /&gt;2. Decompress file and place files in the root of the SD card.&lt;br /&gt;3. Turn on GP2X while holding down Select+Home&lt;br /&gt;4. Firmware upgrades itself.&lt;br /&gt;&lt;br /&gt;¡Ø Make sure you have enough battery or use the AC adapter while upgrading the firmware. If the power goes out while upgrading, it may damage the system.&lt;br /&gt;--------------------------------------------------------------&lt;br /&gt;* Built-in application license info:&lt;br /&gt;GP2X built-in application(menu, photo, ebook) license is not GPL.&lt;br /&gt;&lt;br /&gt;* GPL/LGPLed issue:&lt;br /&gt;bootloader, kernel, and some library/application is GPL/LGPLed.&lt;br /&gt;If you want to know more detail information, see http://gnu.org/copyleft site,&lt;br /&gt;or see NAND/License directory in GP2X(installed Firmware 2).&lt;br /&gt;&lt;br /&gt;* Getting GPL/LGPLed source code for GP2X:&lt;br /&gt;If you want to get modified source code, check this site.&lt;br /&gt;http://dev.gp2x.com&lt;br /&gt;http://svn.gp2x.com/gp2x/tag&lt;br /&gt;If you need more source code, please mail to dev@gp2x.com&lt;br /&gt;--------------------------------------------------------------&lt;br /&gt;Best regards,&lt;br /&gt;Gamepark Holdings&lt;br /&gt;&lt;br /&gt;-Link&lt;br /&gt;&lt;a href="http://gp2x.com/support/support_view.asp?bunho=9&amp;amp;indexNo=21&amp;amp;page=1&amp;amp;part=d00"&gt;&lt;span style="color: rgb(255, 102, 51);"&gt;&lt;b&gt;http://gp2x.com/support/support_view.asp?bunho=9&amp;amp;indexNo=21&amp;amp;page=1∂=d00&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;"&lt;br /&gt;&lt;br /&gt;If you prefer, you can also download it from the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,42,2423"&gt;&lt;span class="big"&gt;&lt;b&gt;Firmware 4.0 (only for GP2X F-200)&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;In a funny side note, GPH also claims to have released the F-200/firmware 4.0.0 sourcecode today, but it's actually been sitting on the site for quite awhile now, already discovered by investigative GP2X users (the link to the sourcecode can be found on the right side of this page under "F-200 Touchscreen Dev Tools".&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5460202644551010762?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5460202644551010762/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5460202644551010762' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5460202644551010762'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5460202644551010762'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-gph-releases-firmware-400.html' title='GP2XTouch: GPH Releases Firmware 4.0.0'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5190569091861419436</id><published>2007-12-19T16:21:00.000-05:00</published><updated>2007-12-19T16:25:52.723-05:00</updated><title type='text'>New In The GP2X File Archive: Opentyrian2x</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span class="big"&gt; &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2421"&gt;&lt;b&gt;Opentyrian2x&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Shooters&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Slaanesh&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5190569091861419436?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5190569091861419436/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5190569091861419436' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5190569091861419436'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5190569091861419436'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-opentyrian2x.html' title='New In The GP2X File Archive: Opentyrian2x'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7951031867159661351</id><published>2007-12-19T15:58:00.000-05:00</published><updated>2007-12-19T16:23:12.981-05:00</updated><title type='text'>GP2XTouch: Touchscreen Compatibility List</title><content type='html'>Here's an updated list of all available games and programs with touchscreen compatibility for the GP2X F-200 as of December 19, 2007:&lt;b&gt;&lt;br /&gt;&lt;br /&gt;ScummVM&lt;/b&gt; (Pre 0.11.0 - 05/12/2007) &lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;/span&gt;&lt;a href="http://scummvm.distant-earth.com/scummvm/files/scummvm-gp2x-SVN-LURE-2007-12-05.zip" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;span class="fsmall"&gt;"ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files." (In other words, all those wonderful old LucasArts games that use the Scumm engine, such as Maniac Mansion, Loom, Monkey Island -- as well as point-and-click games from a few other companies. For more information, check out the official site: &lt;a href="http://www.distant-earth.com/scummvm/"&gt;SCUMMVM FOR THE GP2X&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;Boomshine2x&lt;/b&gt; (1.04 beta) &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2229" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;"&lt;span class="fsmall"&gt;Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Graffiti&lt;/b&gt; (alpha 2) &lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;/span&gt;&lt;a href="http://gp32blu.hp.infoseek.co.jp/gp2x/archive/graffiti_alpha2.zip" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;A GP2X paint program.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Round Em Up&lt;/b&gt; (alpha 3) &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2357" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;"&lt;span class="fsmall"&gt;Round Em Up is an arcade puzzle game where the aim is to get the sheep (the white blobs :)) into their sheep pen (the lighter green area). You do this by guiding them to the sheep pen by placing the primary obstacle the bushes or special items such as rocks or pits."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GP2X TLI (Tux L' Impiccato) &lt;/b&gt;(1.1.2) &lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2402" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;A GP2X version of Hangman.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yahtzee GP2X&lt;/b&gt; (v2.1) &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1325" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;A GP2X version of Yahtzee.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Squaresliding&lt;/span&gt; (v1.1 GBAX 2007) &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2227"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;"&lt;span class="fsmall"&gt;Squaresliding is a strategic puzzle game where you must pass over a certain number of squares on the board in order to complete a level."&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Blix2x&lt;/span&gt; (v1.0) &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2420"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;Blix2x is a remake of Nick Kouvaris's flash game Blix."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;Beta testing info for upcoming touchscreen games (etc.):&lt;br /&gt;&lt;b&gt;Phishy&lt;/b&gt;: &lt;a href="http://www.gp32x.com/board/index.php?showtopic=39451" target="_blank"&gt;PHISHY THREAD AT GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;F-200 Touchscreen Developer Tools (and Stuff):&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fenix&lt;/b&gt; - &lt;a href="http://www.gp32wip.com/projects/ufenix-v0.2.zip" target="_blank"&gt;Ultimate v0.2&lt;/a&gt; and &lt;a href="http://www.gp32wip.com/projects/fenixb6.zip" target="_blank"&gt;Beta 6&lt;/a&gt;&lt;br /&gt;&lt;b&gt;Game Editor&lt;/b&gt; (1.3.9) &lt;a href="http://game-editor.com/download.html" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;b&gt;SDL touchscreen test app&lt;/b&gt; &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2358" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;b&gt;F-200 Source Code&lt;/b&gt;: &lt;a href="http://svn.gp2x.com/gp2x/tag/kernel-f200/" target="_blank"&gt;Kernel-F200&lt;/a&gt;&lt;br /&gt;&lt;b&gt;F-200 Bootloader Link&lt;/b&gt;: &lt;a href="http://svn.gp2x.com/gp2x/tag/bootloader-f200/" target="_blank"&gt;Bootloader-F200&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7951031867159661351?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7951031867159661351/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7951031867159661351' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7951031867159661351'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7951031867159661351'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-touchscreen-compatibility.html' title='GP2XTouch: Touchscreen Compatibility List'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-64454258653621201</id><published>2007-12-19T15:44:00.000-05:00</published><updated>2007-12-19T16:23:54.822-05:00</updated><title type='text'>GP2XTouch: New Touchscreen Releases!</title><content type='html'>Three touchscreen compatible releases were posted to the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt; today:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2420"&gt;&lt;span class="big"&gt;&lt;b&gt;Blix2x&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Puzzle And Board Games&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Alex&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.0&lt;br /&gt;"&lt;span class="fsmall"&gt;Blix2x is a remake of Nick Kouvaris's flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves."&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2227"&gt;&lt;span class="big"&gt;&lt;b&gt;Squaresliding&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Puzzle And Board Games&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Alex&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: &lt;span class="mid"&gt;1.1 GBAX 2007&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;Squaresliding is a strategic puzzle game where you must pass over a certain number of squares on the board in order to complete a level. It also comes with an enhanced mode, where the board is peppered with all kinds of fun bonus items that will greatly affect play.&lt;br /&gt;&lt;br /&gt;Changes in 1.1 (December 17th 2007)&lt;br /&gt;- speed improvement: tested at 100Mhz&lt;br /&gt;- added F200 touchscreen controls (game, menus)&lt;br /&gt;- fixed graphical stutter after getting a hiscore&lt;br /&gt;- erasing hiscores only erases the current mode's hiscores"&lt;br /&gt;&lt;/span&gt;&lt;span class="big"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1325"&gt;&lt;span class="big"&gt;&lt;b&gt;Yahtzee GP2X v2.1&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Games: Games - Freeware: Puzzle And Board Games&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Guyfawkes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 2.1&lt;br /&gt;"&lt;span class="fsmall"&gt;UPDATED: 19th December 2007&lt;br /&gt;&lt;br /&gt;Changes in v2.1&lt;br /&gt;- Now remembers previous position of cursor when moving between score sheet and dice.&lt;br /&gt;- Cursor will scroll between options in game when Up or Down is held instead of having to repeatedly press the direction.&lt;br /&gt;- Minor changes to the User Guide.&lt;br /&gt;&lt;br /&gt;v2.0&lt;br /&gt;As mentioned last week I was planning to update one of my first GP2X games from when the GP2X was first released. It was originally a port of my GP32 game Yahtzee and due to the early development kit for the GP2X the port wasn't that great. So now the F-200 is out, touch screen is perfect for the game and although I do not own a F-200 I wanted an up to date version for myself and others to enjoy.&lt;br /&gt;&lt;br /&gt;[center][img]http://www.emuboards.com/scratch/yahtzee-v2.png[/img][/center]&lt;br /&gt;&lt;br /&gt;The game has the following changes:&lt;br /&gt;&lt;br /&gt;- Brand new layout and design for the game. Menus and in game look totally different and are much nicer and easier to read.&lt;br /&gt;- F-200 Touch Screen and USB Mouse are now fully supported.&lt;br /&gt;- Media player from Squares is now used so you can play your favourite MP3, OGG and (I think) MOD format music.&lt;br /&gt;- Added SFX for the dice roll. I didnt put much SFX as you should be bangin' out your tunes :)&lt;br /&gt;- Added animation for the dice roll.&lt;br /&gt;- High Score table added.&lt;br /&gt;- PDF user guide.&lt;br /&gt;- Minor bug fixes.&lt;br /&gt;&lt;br /&gt;Please read the user guide on how to set up the media player, by default it searches the /audio/ subfolder on your SD Card. I hope you enjoy the new version, you can download it from the GP2X Archive here. Donations are appreciated so if you like the game don't forget!"&lt;/span&gt;&lt;span class="big"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-64454258653621201?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/64454258653621201/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=64454258653621201' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/64454258653621201'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/64454258653621201'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-new-touchscreen-releases.html' title='GP2XTouch: New Touchscreen Releases!'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4960704915654400694</id><published>2007-12-19T13:07:00.000-05:00</published><updated>2007-12-19T13:11:22.533-05:00</updated><title type='text'>New In The GP2X File Archive: after nein</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,23,2419"&gt;&lt;span class="big"&gt;&lt;b&gt;after nein&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: Misc Stuff&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Are Auganes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;span class="fsmall"&gt;a puzzle joke"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4960704915654400694?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4960704915654400694/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4960704915654400694' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4960704915654400694'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4960704915654400694'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-after-nein.html' title='New In The GP2X File Archive: after nein'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-2675533520087233434</id><published>2007-12-19T02:28:00.000-05:00</published><updated>2007-12-19T02:40:03.040-05:00</updated><title type='text'>GP2XTouch: RUMOR MILL - "Blix2x"</title><content type='html'>Hot on the heels of Squaresliding (which hasn't even had a public release yet!), &lt;a href="http://www.gp32x.com/board/index.php?showuser=5426"&gt;Alex.&lt;/a&gt; is cooking up another fun touchscreen compatible game for the F-200: "Blix2x"!&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://artraid.com/alex/wp-content/uploads/2007/12/blix2x-pic0-516.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://artraid.com/alex/wp-content/uploads/2007/12/blix2x-pic0-516.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;After doing some beta testing for him on Squaresliding, Alex. was nice enough to allow me to test this game as well. Blix2x is a port of &lt;a href="http://lightforce.freestuff.gr/blix.php"&gt;Blix&lt;/a&gt;. The object of the game is to move the three rows to align columns of the same color.&lt;br /&gt;&lt;br /&gt;From Alex.'s readme:&lt;br /&gt;"Blix2x is a remake of Nick Kouvaris's flash game Blix. The goal is to form columns of same-coloured tiles by scrolling the three rows. Each scroll costs 2 moves, and each cleared column wins you 1 move. The game ends when you run out of moves."&lt;br /&gt;&lt;br /&gt;This game is simple yet challenging, and I can tell it's gonna be addictive!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-2675533520087233434?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/2675533520087233434/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=2675533520087233434' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2675533520087233434'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/2675533520087233434'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-rumor-mill-blix2x.html' title='GP2XTouch: RUMOR MILL - &quot;Blix2x&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1233179247611838712</id><published>2007-12-18T23:17:00.000-05:00</published><updated>2007-12-18T23:22:38.918-05:00</updated><title type='text'>GP2XTouchTV #2</title><content type='html'>I can't wait for this! It's a touchscreen compatible update to Exult, the Ultima 7 interpreter for GP2X. This video was posted on YouTube over a month ago, and I haven't heard any news about it since, so I have no clue what the time frame for it's release will be. But I'll be sure to post any new info as it becomes available. Check it out:&lt;br /&gt;&lt;br /&gt;&lt;object height="355" width="425"&gt;&lt;param name="movie" value="http://www.youtube.com/v/oIl1WAJ5Sfc&amp;amp;rel=1"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;embed src="http://www.youtube.com/v/oIl1WAJ5Sfc&amp;amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" height="355" width="425"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1233179247611838712?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1233179247611838712/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1233179247611838712' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1233179247611838712'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1233179247611838712'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouchtv-2.html' title='GP2XTouchTV #2'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-3637424647472540421</id><published>2007-12-18T13:13:00.000-05:00</published><updated>2007-12-18T13:21:24.136-05:00</updated><title type='text'>New In The GP2X File Archive: _Z-91_card count</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;span class="big"&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,4,2418"&gt;&lt;b&gt;_Z-91_card count&lt;/b&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X-Applications&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Are Auganes&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;/span&gt;&lt;span class="fsmall"&gt;a card counting tool&lt;br /&gt;work it out"&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-3637424647472540421?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/3637424647472540421/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=3637424647472540421' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/3637424647472540421'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/3637424647472540421'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-z-91card-count.html' title='New In The GP2X File Archive: _Z-91_card count'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4508133183957652452</id><published>2007-12-17T13:41:00.000-05:00</published><updated>2007-12-19T16:30:32.220-05:00</updated><title type='text'>GP2X News: "Uae4allgp2x 0.8.0 Beta By Noldor"</title><content type='html'>SOURCE: &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt; &lt;a href="http://www.gp32x.com/"&gt;&lt;/a&gt; (Posted: Monday, December 17, 2007)&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=13675" target="_new"&gt;noldor73&lt;/a&gt; @  (10:03) 17 Dec 2007&lt;br /&gt;&lt;br /&gt;&lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2417%5d"&gt;&lt;/a&gt;This is a new (I think "unofficial") version for the Uae4allgp2x.&lt;br /&gt;New 0.8.0 beta version based on 0.7.2a sources (Notaz release)&lt;br /&gt;&lt;br /&gt;Changes/Bug fixes/Updates&lt;br /&gt;&lt;div align="left"&gt;- now it's possible to put uae folder in any directory (before uae4all crashed further the third subdirectory)&lt;br /&gt;- no more problems with long name file and no limit for number of files in the rom folder&lt;br /&gt;- changed browse system file for the roms dir: now it's quick with plenty of rom files too. Besides Up/Down (keeping pushed to move on), there are Left/RIght to jump 16 files and L/R shoulder to jump 32 files&lt;br /&gt;- improved user GUI code (W.I.P.) and reduced menu font (thanks to Eraso)&lt;br /&gt;- improved mouse speed&lt;br /&gt;- improved user GUI navigation (buttons repeat)&lt;br /&gt;- added "Save General configuration" and "Save configuration for current game"&lt;br /&gt;- added "Save Script for current game": it makes a script file to launch a specific game directly (using GMenu2X or default GP2X menu). If it used during emulation (having enabled it in the "More Options" menu), it makes automatically an icon taking a screenshot from the current game (32x32 px)&lt;br /&gt;- added Eject option for all drives&lt;br /&gt;- added X button to go back to the main menu (such as START/HOME)&lt;br /&gt;- added everything new option for the command line&lt;br /&gt;- now emulator remembers last selected device input (mouse, joystick, or keyboard). For more comfort, default device is mouse.&lt;br /&gt;- default games navigation folder is now "roms"&lt;br /&gt;- compiled with "profiling" option (thanks to notaz: &lt;a href="http://www.gp32x.com/board/index.php?showtopic=28490&amp;amp;hl=gcc%20dynamic%20profiling&amp;amp;st=15%29" target="_blank"&gt;http://www.gp32x.com/board/index.php?showt...ling&amp;amp;st=15)&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;- added new menu "More Options" with the following settings:&lt;br /&gt;- &lt;b&gt;Video Mode&lt;/b&gt; (moved from main menu): to choose between PAL and NTSC video mode (it needs to reset the emulation)&lt;br /&gt;- &lt;b&gt;Autosave&lt;/b&gt; (moved from main menu): it allows in-game saves&lt;br /&gt;- &lt;b&gt;Status ln&lt;/b&gt; (moved from main mnu): shows fps and drives status&lt;br /&gt;- &lt;b&gt;Memory Chip Size&lt;/b&gt;: it's possible to choose between 512KB and 1MB RAM chip (it needs to reset the emulation)&lt;br /&gt;- &lt;b&gt;Number of drives&lt;/b&gt;: it's possible to choose from 1 up to 4 drives. It needs to reset emulation to take effect. IMPORTANT! To insert adf disks into each drive (in Filemanager section), the buttons are: B for DF0:, Y for DF1:, A for DF2:, X for DF3:&lt;br /&gt;- &lt;b&gt;Use Autofire&lt;/b&gt;: helpful in some shooter. If it's enabled, you can switch on/off during emulation with Y or stick click&lt;br /&gt;- &lt;b&gt;Enable Screenshot&lt;/b&gt;: when enabled, it's possibile take a screenshot with Y (it works only if joystick device is selected). Images are saved with progressive name (shot0.png, shot1.png, etc.) in "screenshots" folder (png format)&lt;br /&gt;- &lt;b&gt;Enable scripts&lt;/b&gt;: when enabled, you can make a script file during emulation pushing Y   (it works only if joystick device is selected)&lt;br /&gt;- &lt;b&gt;Skip intro&lt;/b&gt;: when enabled, skip the uae4all splash screen&lt;br /&gt;- &lt;b&gt;Kickstart&lt;/b&gt;: you can choose between 1.3, 2.0 and 3.1 kickstart version. To take effect it needs to reset the emulation. Moreover, the kickstart roms must be put into "kickstarts" dir and called "kick13.rom", "kick20.rom", "kick31.rom". If there aren't during the uae boot, the emulator will search "kick.rom" in the main folder&lt;br /&gt;- &lt;b&gt;Enable HW scaling&lt;/b&gt;: it's useful to be visibile the whole screen for some games such as &lt;b&gt;Project X, T-Racer, All Terrain Racing, Tearaway Thomas, GemX, Benefactor&lt;/b&gt;, etc.&lt;br /&gt;- &lt;b&gt;Joystick config&lt;/b&gt;: besides the standard controls,  it's possibile to use X for UP direction and B to fire (and viceversa)&lt;br /&gt;&lt;/div&gt;&lt;br /&gt;It is in beta state but seems stable &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt; (tested on F100 and F200)&lt;br /&gt;I need feedback to debug it (I'm a sort of C newbie &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt; ).&lt;br /&gt;Noldor (elfonol[at]gmail.com)&lt;br /&gt;Executable: &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2416" target="_blank"&gt;http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2416&lt;/a&gt;&lt;br /&gt;Source: &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2417%5d" target="_blank"&gt;http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2417]&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;More to come..."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4508133183957652452?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4508133183957652452/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4508133183957652452' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4508133183957652452'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4508133183957652452'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-uae4allgp2x-080-beta-by.html' title='GP2X News: &quot;Uae4allgp2x 0.8.0 Beta By Noldor&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1650063192192122850</id><published>2007-12-17T01:59:00.000-05:00</published><updated>2007-12-17T02:12:15.434-05:00</updated><title type='text'>GP2XTouchTV #1</title><content type='html'>GP2XTouchTV is a new series here at GP2XTouch which showcases videos I find around the net which show touchscreen usage on the F-200. So, without further ado...&lt;br /&gt;&lt;br /&gt;&lt;object width="425" height="355"&gt;&lt;param name="movie" value="http://www.youtube.com/v/7GCQSOE0O9Y&amp;rel=1"&gt;&lt;/param&gt;&lt;param name="wmode" value="transparent"&gt;&lt;/param&gt;&lt;embed src="http://www.youtube.com/v/7GCQSOE0O9Y&amp;rel=1" type="application/x-shockwave-flash" wmode="transparent" width="425" height="355"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;br /&gt;&lt;br /&gt;Here's a translation of the video's description (It was in Spanish, and I used Babelfish... yeah, I know it's crappy, but I'm sure you'll get the gist of it):&lt;br /&gt;&lt;br /&gt;"Trying to take advantage of the tactile characteristics the GP2X F200 to  simulate the mouse in a PC for the games of firings in first person (FPS in English) being created a "hot zone" equivalent to the screen to indicate to the game towards where there is to watch.  In this video we will see as the comfortable thing works and (or discomfort) that can be."&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1650063192192122850?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1650063192192122850/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1650063192192122850' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1650063192192122850'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1650063192192122850'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouchtv-1.html' title='GP2XTouchTV #1'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1828905941616648091</id><published>2007-12-17T01:34:00.000-05:00</published><updated>2007-12-17T14:14:36.632-05:00</updated><title type='text'>GP2XTouch: RUMOR MILL - "Squaresliding": New Info</title><content type='html'>I was lucky enough to be a beta tester for Squaresliding (which I mentioned &lt;a href="http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-rumor-mill-beta-testing-for.html"&gt;HERE&lt;/a&gt;, in my last installment of RUMOR MILL, a few days ago) and I must say: It's gonna be awesome! It's a very addictive puzzle game with great graphics and sound, and best of all, it's touchscreen compatible!&lt;br /&gt;&lt;br /&gt;The game takes place on a numbered grid. You can move up, down, left, or diagonally by choosing a number adjacent to your cursor. Whatever number you choose is how many spaces your cursor will move (i.e., if you choose a number 3 spot to your left, your cursor will slide 3 spaces to the left). There are also helpful items scattered across the grid, but you have to plan your moves carefully, because you don't want to accidentally slide into a trap or the side of the grid - doing so will score you a fat "game over". You must also be careful not to box yourself in - every time you pass through a numbered box, it turns blue. The longer you play, the longer the trail of blue boxes becomes. If you happen to move/slide into contact with the trail, your game will end.&lt;br /&gt;&lt;br /&gt;I don't know when Squaresliding will be released for download, but the game seems pretty complete. So, it's just a matter of time before this awesome little touchscreen game will be available to GP2X users.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1828905941616648091?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1828905941616648091/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1828905941616648091' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1828905941616648091'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1828905941616648091'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-rumor-mill-squaresliding-new.html' title='GP2XTouch: RUMOR MILL - &quot;Squaresliding&quot;: New Info'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4206611972360306442</id><published>2007-12-16T14:44:00.000-05:00</published><updated>2007-12-16T15:03:47.906-05:00</updated><title type='text'>Pocketsnes v6.4.2: Sourcecode</title><content type='html'>Here's the sourcecode for the new version of Pocketsnes (v6.4.2) [it had not been released at the time I posted the news of the Pocketsnes update].&lt;br /&gt;&lt;br /&gt;You can download it from either&lt;br /&gt;&lt;a href="http://www.gp32spain.com/foros/attachment.php?attachmentid=15744&amp;amp;d=1197745894"&gt;GP32Spain&lt;/a&gt;&lt;br /&gt;or&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2044"&gt;GP2X File Archive&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;And for your convenience, here are links to the updated version of Pocketsnes (as mentioned above) at&lt;br /&gt;&lt;a href="http://www.gp32spain.com/foros/attachment.php?attachmentid=15743&amp;amp;d=1197736096"&gt;GP32Spain&lt;/a&gt;&lt;br /&gt;and&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2043"&gt;GP2X File Archive&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4206611972360306442?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4206611972360306442/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4206611972360306442' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4206611972360306442'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4206611972360306442'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/pocketsnes-v642-sourcecode.html' title='Pocketsnes v6.4.2: Sourcecode'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-5232351862951080921</id><published>2007-12-16T14:37:00.000-05:00</published><updated>2007-12-16T14:40:44.617-05:00</updated><title type='text'>New In The GP2X File Archive: atari800</title><content type='html'>A new release in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,5,2415"&gt;&lt;span class="big"&gt;&lt;b&gt;atari800&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X - Emulators&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Mark Watson&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 1.2 (D-Pad Version)&lt;br /&gt;"&lt;span class="fsmall"&gt;Atari800 Port by Mark Watson&lt;br /&gt;---------------------------------------&lt;br /&gt;Version 1.2 for F200 and F100 with D-Pad Mod&lt;br /&gt;&lt;br /&gt;The GP2X-F100 has 8 direction switches and combinations of them (i.e.&lt;br /&gt;16 combinations). It has a switch for each of LEFT,UP-LEFT, UP,&lt;br /&gt;UP-RIGHT, RIGHT, DOWN-RIGHT, DOWN, DOWN-LEFT. However the dpad mods&lt;br /&gt;(and GP2X-F200) only have LEFT,RIGHT,UP,DOWN. So they send&lt;br /&gt;LEFT+UP instead of UPLEFT etc...&lt;br /&gt;&lt;br /&gt;I did some fixes for F100 dpad mods. It works also with the new F200 (tested by Beetle)."&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-5232351862951080921?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/5232351862951080921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=5232351862951080921' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5232351862951080921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/5232351862951080921'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive-atari800.html' title='New In The GP2X File Archive: atari800'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-6078598845418120544</id><published>2007-12-15T14:47:00.001-05:00</published><updated>2007-12-15T14:50:01.533-05:00</updated><title type='text'>GP2X News: "Pocketsnes 6.4.2 By Headoverheels"</title><content type='html'>SOURCE: &lt;a href="http://www.gp32x.com"&gt;GP32X&lt;/a&gt; (Posted: Saturday, December 15, 2007)&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=9062" target="_new"&gt;Rivroner&lt;/a&gt; @  (19:11) 15 Dec 2007&lt;br /&gt;&lt;br /&gt;Hi boys, a new and incredible version &lt;img src="http://www.gp32x.com/board/style_emoticons/default/smile.gif" style="vertical-align: middle;" emoid=":)" alt="smile.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;We can call it 6.4.2 - Last changes are points 11 and 12 :&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Change History&lt;br /&gt;==============&lt;br /&gt;Changes by HeadOverHeels&lt;br /&gt; 1. USB pads support&lt;br /&gt; 2. Fixed sky colour for Super Mario World when transparencies are not active.&lt;br /&gt; 3. Fixed framerate for PAL games (50 fps) and added an option to configure region (AUTO, NTSC, PAL)&lt;br /&gt; 4. Fixed sound problems with some games (Ilussion of Gaia for example)&lt;br /&gt; 5. Sound frequencies have been changed (8250,16500) to make GP2X F200 compatible&lt;br /&gt; 6. 256x240 games resolution problem have been fixed&lt;br /&gt; 7. C4 chip support (Megaman X2, X3)&lt;br /&gt; 8. High resolution text support (Seiken Densetsu 3 - Secret of Mana2)&lt;br /&gt; 9. Added DSP optimizations from snes9xTYL of Yoyofr.&lt;br /&gt; 10. F200 sound level now is lower&lt;br /&gt; &lt;br /&gt;&lt;!--sizeo:3--&gt;&lt;span style="font-size: 12pt; line-height: 100%;"&gt;&lt;!--/sizeo--&gt;11. SDD1 support (Star Ocean &amp;amp; Street Fighter Alpha 2) SDD1 decompressed packs are supported.SDD1GFX.DAT &amp;amp; SDD1GFX.IDX must be copied to a subdirectory named socnsdd1 (for Star Ocean) and sfa2sdd1 (for Street Fighter 2 alpha). Create these subdirectories in the roms directory.If no packs are found, the emulator uses realtime decompression (slower)&lt;!--sizec--&gt;&lt;/span&gt;&lt;!--/sizec--&gt;&lt;br /&gt;&lt;br /&gt; 12. Other minor fixes and optimizations.&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;You can download it from gp32spain, maybe you need to register &lt;img src="http://www.gp32x.com/board/style_emoticons/default/wink.gif" style="vertical-align: middle;" emoid=";)" alt="wink.gif" border="0" /&gt;&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp32spain.com/foros/attachment.php?attachmentid=15743&amp;amp;d=1197736096" target="_blank"&gt;PocketSnes_6.4.2_HeadOverHeels&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;ENJOY IT!!!"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-6078598845418120544?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/6078598845418120544/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=6078598845418120544' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6078598845418120544'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6078598845418120544'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-pocketsnes-642-by.html' title='GP2X News: &quot;Pocketsnes 6.4.2 By Headoverheels&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1154413214019437456</id><published>2007-12-15T14:31:00.000-05:00</published><updated>2007-12-15T14:40:07.924-05:00</updated><title type='text'>New In The GP2X File Archive...</title><content type='html'>Two new releases in the &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;GP2X FILE ARCHIVE&lt;/a&gt;:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,52,2405"&gt;&lt;span class="big"&gt;&lt;b&gt;Bio Hazard Skin for firmware 2.*.*&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X-Skin: GPH Linux&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: Ecchi@Chocobo Grinder&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: N/A&lt;br /&gt;"&lt;span class="fsmall"&gt;A Resident Evil Skin, made by me.&lt;br /&gt;The skin is finish.&lt;br /&gt;I have customize a lot of thing (video player, music player, loading menu,new wallpaper in USB section, etc)&lt;br /&gt;So please, download, test &amp;amp; vote ^^"&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,6,2414"&gt;&lt;span class="big"&gt;&lt;b&gt;conv_subs&lt;/b&gt;&lt;/span&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Archive Section&lt;/span&gt;: GP2X-Applications: Audio And Video&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Author&lt;/span&gt;: jose&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Version&lt;/span&gt;: 0.1&lt;br /&gt;"&lt;span class="fsmall"&gt;conv_subs script converts text&lt;br /&gt;subtitles from cp1250 encoding&lt;br /&gt;not recognized by gp2x media player) to utf-8"&lt;/span&gt;&lt;span class="fsmall"&gt;&lt;br /&gt;&lt;/span&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1154413214019437456?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1154413214019437456/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1154413214019437456' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1154413214019437456'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1154413214019437456'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/new-in-gp2x-file-archive.html' title='New In The GP2X File Archive...'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-1615141855911490847</id><published>2007-12-15T14:28:00.000-05:00</published><updated>2007-12-15T14:46:47.270-05:00</updated><title type='text'>GP2X News: "Poussin 2x WIP"</title><content type='html'>SOURCE: &lt;a href="http://gp2x-emulation.dcemu.co.uk/"&gt;DCEmu - GP2X News&lt;/a&gt; (Posted: Saturday, December 15, 2007)&lt;br /&gt;&lt;br /&gt;"&lt;a href="http://gp2x-emulation.dcemu.co.uk/poussin-2x-wip-81947.html"&gt;Poussin 2x WIP&lt;/a&gt;&lt;br /&gt;Posted By: wraggster&lt;br /&gt;&lt;br /&gt;via &lt;a href="http://www.pdroms.de/" target="_blank"&gt;pdroms&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The guys at Psilocybin Development are currently looking for a level designer for their puzzle game "Poussin". In total there should be 80 levels, with increasing difficulty and increasing use of objects.&lt;br /&gt;&lt;br /&gt;If you are interested, if you have lots of time and if you are sure you can make 80 challenging levels, please get in touch with the development team - mail to dj_x63 (at) hotmail.com, which can also be used as direct MSN contact.&lt;br /&gt;&lt;br /&gt;The game is supposed to be ported to plenty of systems such as the GP2x, Dreamcast, GP32, Pocket PC, etc... so your hard work will reach a larger audience. &lt;a href="http://www.planetkedo.de/projects.php?id=poussin" target="_blank"&gt;http://www.planetkedo.de/projects.php?id=poussin&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-1615141855911490847?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/1615141855911490847/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=1615141855911490847' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1615141855911490847'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/1615141855911490847'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-poussin-2x-wip.html' title='GP2X News: &quot;Poussin 2x WIP&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-3795033967075638057</id><published>2007-12-14T21:19:00.000-05:00</published><updated>2007-12-15T14:52:10.561-05:00</updated><title type='text'>GP2X News: "Picodrive And Gpfce Updated"</title><content type='html'>SOURCE: &lt;a href="http://www.gp32x.com/"&gt;GP32X&lt;/a&gt; (Posted: Friday, December 14, 2007)&lt;br /&gt;&lt;br /&gt;"submitted by &lt;a class="module_tech" href="http://www.gp32x.com/board/index.php?showuser=5419" target="_new"&gt;notaz&lt;/a&gt; @  (00:15) 15 Dec 2007&lt;br /&gt;&lt;br /&gt;I've recently ported PicoDrive to &lt;a href="http://www.gizmondoforums.com/forums/index.php?showtopic=12003&amp;amp;st=0" target="_blank"&gt;Gizmondo&lt;/a&gt; and &lt;a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=79599" target="_blank"&gt;PSP&lt;/a&gt;, and fixed some bugs and added features in the process. So this is an update to the latest codebase.&lt;br /&gt;&lt;br /&gt;Those who still play SegaCD games can now compress their ISOs to CSOs to save SD space (CSO is ISO compressor format widely used in PSP scene). Other than that it's just some minor tweaks, like Snatcher no longer requiring "accurate timing", etc.&lt;br /&gt;Changelog:&lt;ul&gt;&lt;li&gt;Added .cso ISO format support. Useful for non-FMV games.&lt;/li&gt;&lt;li&gt;It is now possile to force a region after the ROM is loaded.                                                                 &lt;/li&gt;&lt;li&gt;Fixed a sram bug in memhandlers (fixes Shining in the Darkness saves).                                                       &lt;/li&gt;&lt;li&gt;Added additional low volume levels for my late-night gaming sessions (in stereo mode only). &lt;/li&gt;&lt;li&gt;Added "fast forward" action in key config. Not recommended to use for Sega CD, may case problems there. &lt;/li&gt;&lt;li&gt;Some minor generic optimizations.&lt;/li&gt;&lt;li&gt;Patched some code which was crashing under PSP, but was working in GP2X/Giz        (although it should have crashed there too).&lt;/li&gt;&lt;li&gt;Readme updated.&lt;/li&gt;&lt;li&gt;Some other small tweaks I forgot about.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_135.zip" target="_blank"&gt;download 1.35&lt;/a&gt;&lt;br /&gt;&lt;a href="http://notaz.gp2x.de/releases/PicoDrive/PicoDrive_135src.tar.bz2" target="_blank"&gt;source code&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Gpfce finally fixes the long standing bug in SMB3 involving missing ground (I hope). But I have not added complete open bus emulation (open bus emulation inaccuracies were the cause of the problem), because most other games don't seem to require it. It would be nice is somebody played SMB3 from start to completion without using warps and reported back.&lt;br /&gt;&lt;br /&gt;Complete changelog:&lt;ul&gt;&lt;li&gt;Improved open bus emulation, fixes missing ground in some SMB3 levels.&lt;/li&gt;&lt;li&gt;Improved auto frameskip behavior in cases when emu is not fast enough to maintain 50/60 fps. &lt;/li&gt;&lt;li&gt;Fixed a bug which prevented some key combo configurations from working.                                              &lt;/li&gt;&lt;li&gt;Some other minor changes.&lt;/li&gt;&lt;/ul&gt;&lt;a href="http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r313.zip" target="_blank"&gt;download&lt;/a&gt;&lt;br /&gt;&lt;a href="http://notaz.gp2x.de/releases/gpfce/gpfce_v04_r313.tar.bz2" target="_blank"&gt;source code&lt;/a&gt;"&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-3795033967075638057?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/3795033967075638057/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=3795033967075638057' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/3795033967075638057'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/3795033967075638057'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-picodrive-and-gpfce-updated.html' title='GP2X News: &quot;Picodrive And Gpfce Updated&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-6510964969218522519</id><published>2007-12-14T13:34:00.000-05:00</published><updated>2007-12-14T16:23:18.532-05:00</updated><title type='text'>GP2XTouch: F-200 Touchscreen Compatibility List</title><content type='html'>Here's an updated list of all available games and programs with touchscreen compatibility for the GP2X F-200:&lt;b&gt;&lt;br /&gt;&lt;br /&gt;ScummVM&lt;/b&gt; (Pre 0.11.0 - 05/12/2007) &lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;/span&gt;&lt;a href="http://scummvm.distant-earth.com/scummvm/files/scummvm-gp2x-SVN-LURE-2007-12-05.zip" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;span class="fsmall"&gt;"ScummVM is a program which allows you to run certain classic graphical point-and-click adventure games, provided you already have their data files." (In other words, all those wonderful old LucasArts games that use the Scumm engine, such as Maniac Mansion, Loom, Monkey Island -- as well as point-and-click games from a few other companies. For more information, check out the official site: &lt;a href="http://www.distant-earth.com/scummvm/"&gt;SCUMMVM FOR THE GP2X&lt;/a&gt;.)&lt;br /&gt;&lt;br /&gt;&lt;/span&gt;&lt;b&gt;Boomshine2x&lt;/b&gt; (1.04 beta) &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,27,2229" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;"&lt;span class="fsmall"&gt;Boomshine2x is a relaxing game where the aim is to cause a chain reaction of explosions to complete each level."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Graffiti&lt;/b&gt; (alpha 2) &lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;/span&gt;&lt;a href="http://gp32blu.hp.infoseek.co.jp/gp2x/archive/graffiti_alpha2.zip" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;A GP2X paint program.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Round Em Up&lt;/b&gt; (alpha 3) &lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2357" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;"&lt;span class="fsmall"&gt;Round Em Up is an arcade puzzle game where the aim is to get the sheep (the white blobs :)) into their sheep pen (the lighter green area). You do this by guiding them to the sheep pen by placing the primary obstacle the bushes or special items such as rocks or pits."&lt;/span&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;GP2X TLI (Tux L' Impiccato) &lt;/b&gt;(1.1.2) &lt;!--coloro:#FF0000--&gt;&lt;span style="color: rgb(255, 0, 0);"&gt;&lt;!--/coloro--&gt;&lt;/span&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,2402" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;A GP2X version of Hangman.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Yahtzee GP2X&lt;/b&gt; (v2.0) &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,25,1325" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;A GP2X version of Yahtzee.&lt;br /&gt;&lt;br /&gt;Beta testing info for upcoming touchscreen games (etc.):&lt;br /&gt;&lt;b&gt;Phishy&lt;/b&gt;: &lt;a href="http://www.gp32x.com/board/index.php?showtopic=39451" target="_blank"&gt;PHISHY THREAD AT GP32X&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight: bold;"&gt;Squaresliding: &lt;/span&gt;&lt;a href="http://www.gp32x.com/board/index.php?act=ST&amp;amp;f=22&amp;amp;t=39624"&gt;SQUARESLIDING THREAD AT GP32X&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;F-200 Touchscreen Developer Tools:&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Fenix&lt;/b&gt; - &lt;a href="http://www.gp32wip.com/projects/ufenix-v0.2.zip" target="_blank"&gt;Ultimate v0.2&lt;/a&gt; and &lt;a href="http://www.gp32wip.com/projects/fenixb6.zip" target="_blank"&gt;Beta 6&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;Game Editor&lt;/b&gt; (1.3.9) &lt;a href="http://game-editor.com/download.html" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;SDL touchscreen test app&lt;/b&gt; &lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,46,2358" target="_blank"&gt;DOWNLOAD&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;F-200 Source Code&lt;/b&gt;: &lt;a href="http://svn.gp2x.com/gp2x/tag/kernel-f200/" target="_blank"&gt;Kernel-F200&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;b&gt;F-200 Bootloader Link&lt;/b&gt;: &lt;a href="http://svn.gp2x.com/gp2x/tag/bootloader-f200/" target="_blank"&gt;Bootloader-F200&lt;/a&gt;*&lt;br /&gt;&lt;br /&gt;*I don't know if this is of any use to anyone. I just found it when snooping around the official GP2X site, and it has SOMETHING to do with the F-200, so there ya go...  &lt;img src="http://www.gp32x.com/board/style_emoticons/default/wink.gif" style="vertical-align: middle; width: 20px; height: 20px;" emoid=";)" alt="wink.gif" border="0" /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-6510964969218522519?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/6510964969218522519/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=6510964969218522519' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6510964969218522519'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/6510964969218522519'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-f-200-touchscreen.html' title='GP2XTouch: F-200 Touchscreen Compatibility List'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7499889208780309455</id><published>2007-12-14T02:42:00.000-05:00</published><updated>2007-12-14T16:19:58.603-05:00</updated><title type='text'>GP2XTouch: RUMOR MILL - Beta Testing For "Squaresliding"</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://archive.gp2x.de/cfiles/screenshots/Screenshot-0.png"&gt;&lt;img style="margin: 0pt 10px 10px 0pt; float: left; cursor: pointer; width: 320px;" src="http://archive.gp2x.de/cfiles/screenshots/Screenshot-0.png" alt="" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;This is the first installment of GP2XTouch: RUMOR MILL. What's RUMOR MILL, you ask? It's stuff that can't exactly be classified as "news", but still worth mentioning - things that are whispered through the grapevine, but not confirmed. Or (as in the case of this particular post), information about programs being beta tested (but not yet officially announced or released). That said, here we go:&lt;br /&gt;&lt;br /&gt;Beta testing is being conducted for a new touchscreen compatible game called "Squaresliding". Squaresliding's creator, GP32X member &lt;a href="http://www.gp32x.com/board/index.php?showuser=5426"&gt;Alex.&lt;/a&gt; says:&lt;br /&gt;&lt;br /&gt;"Squaresliding is heavily inspired by the &lt;a href="http://lightforce.freestuff.gr/spy.php" target="_blank"&gt;Spy flash game&lt;/a&gt;..." (A screenshot from Squaresliding can be seen above.)&lt;br /&gt;&lt;br /&gt;For more info, here's the &lt;a href="http://www.gp32x.com/board/index.php?act=ST&amp;amp;f=22&amp;amp;t=39624"&gt;original thread&lt;/a&gt; from the GP32x Forums.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7499889208780309455?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7499889208780309455/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7499889208780309455' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7499889208780309455'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7499889208780309455'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2xtouch-rumor-mill-beta-testing-for.html' title='GP2XTouch: RUMOR MILL - Beta Testing For &quot;Squaresliding&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-4329271972514110440</id><published>2007-12-14T02:34:00.000-05:00</published><updated>2007-12-15T14:52:47.601-05:00</updated><title type='text'>GP2X News: "OpenTyrian boosted!"</title><content type='html'>SOURCE: &lt;a href="http://gp2x-emulation.dcemu.co.uk/"&gt;DCEmu - GP2X News&lt;/a&gt; (Posted: Thursday, December 13th, 2007)&lt;br /&gt;&lt;br /&gt;"&lt;a href="http://gp2x-emulation.dcemu.co.uk/opentyrian2x-boosted--81755.html"&gt;OpenTyrian2x boosted !&lt;/a&gt; &lt;p class="postedby_info"&gt;Posted By: wraggster&lt;/p&gt; &lt;p&gt;Updated release from Kalimerou:&lt;br /&gt;&lt;br /&gt;Tyrian is a famous shoot 'em up for DOS. OpenTyrian is a SDL-based open-source reimplementation of the Tyrian engine (check here :&lt;br /&gt;&lt;a href="http://code.google.com/p/opentyrian/" target="_blank"&gt;http://code.google.com/p/opentyrian/&lt;/a&gt;)&lt;br /&gt;&lt;br /&gt;OpenTyrian2x is the OpenTyrian engine for GP2x.&lt;br /&gt;You stil need the original Tyrian files ! Get Tyrian 2.1 here, for instance : &lt;a href="http://it.travisbsd.org/foo/tyrian/tyrian21.zip" target="_blank"&gt;http://it.travisbsd.org/foo/tyrian/tyrian21.zip&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;OpenTyrian team is working hard on the project. This revision includes many updates !&lt;br /&gt;&lt;br /&gt;- Daid's patch for game save&lt;br /&gt;&lt;br /&gt;- Squidge's MMUHack with PicoDrive module&lt;br /&gt;- Paeryn's Hardware SDL&lt;br /&gt;- Ram tweaks set from opentyrian2x.gpe --&gt;&gt; you can change the tweak settings if you like !&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2399" target="_blank"&gt;http://www.gp2x.de/cgi-bin/cfiles.cgi?0,0,0,0,30,2399&lt;/a&gt;"&lt;/p&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-4329271972514110440?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/4329271972514110440/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=4329271972514110440' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4329271972514110440'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/4329271972514110440'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/gp2x-news-opentyrian-boosted.html' title='GP2X News: &quot;OpenTyrian boosted!&quot;'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-6816406485287390242.post-7743850485255662070</id><published>2007-12-14T01:45:00.000-05:00</published><updated>2007-12-14T02:28:42.911-05:00</updated><title type='text'>Welcome to GP2XTouch!</title><content type='html'>The purpose of this blog is to keep fans and owners of the GP2X F-200 unit informed with updated news and information. But that's NOT to say that owners of the original GP2X F-100 are not welcome here -- much of the info on new homebrew games, apps, emulators, etc. that I'm going to be posting here will benefit ALL GP2X users! But I must admit, there will be a special focus on the aspect of the F-200 that sets it apart from the F-100: Touchscreen support (as you might have noticed from the title of this blog :-D). There will be up to date listings of "all things touchscreen" that the dedicated members of the GP2X community cook up for the F-200. There may not be a TON of touchscreen compatible goodies available just yet, but you have to consider that the F-200 has only been available for about a month and a half. So keeping that in mind, it's pretty amazing that a nice selection of touchscreen enabled programs have been created already -- Especially when the source for ALL of those programs is not some huge gaming company, but individual coders who do it for fun, and to enhance the GP2X user community.&lt;br /&gt;&lt;br /&gt;OK, it would be easy to assume that by reading this you already know what the GP2X is (and you probably own one as well), but on the off chance that you landed here by accident, I'll give you a brief rundown and a list of links so you can find out more. The GP2X is a Korean handheld system created by Gamepark Holdings. Even though it is manufactured in Korea, it's marketed around the world, mainly through dedicated online retailers. The GP2X is essentially a "personal media player", allowing you to play videos, music and view ebooks (and with a 3.5" [320x240] screen that displays 65,000+ colors, it's quite pleasing to the eye). But the feature that sets it apart from other PMP's out there is it's Linux-based open source architecture which allows for easy customization and programming -- particularly when it comes to gaming: emulation, homebrew games (both original and ported), and much more. The GP2X was originally released in November, 2005 (as the F-100), as a successor to the GP32, another game-friendly media player created by Gamepark (Gamepark Holdings split from that company before releasing the GP2X). Almost two years later (at the start of last month), the F-200 was released, part update and part makeover for the system. Changes included: A new white shell, replacing the original black that the F-100 sported; a D-Pad instead of the F-100's mini joystick; and the most interesting new update - the touchscreen. All this is just a simplified description. There's a lot that can be said for the GP2X and what it can do. Here's a list of sites where you can find out more:&lt;br /&gt;&lt;br /&gt;&lt;a href="http://www.gp2x.com/"&gt;GAMEPARK HOLDINGS' OFFICIAL GP2X SITE&lt;/a&gt;&lt;br /&gt;&lt;a href="http://en.wikipedia.org/wiki/GP2X"&gt;WIKIPEDIA ENTRY: GP2X&lt;/a&gt;&lt;br /&gt;&lt;a href="http://www.gp32x.com/"&gt;GP32X: THE MAIN SITE FOR THE GP2X COMMUNITY&lt;/a&gt;&lt;br /&gt;&lt;a href="http://wiki.gp2x.org/wiki/Main_Page"&gt;THE GP2X WIKI&lt;/a&gt;&lt;br /&gt;&lt;a href="http://archive.gp2x.de/cgi-bin/cfiles.cgi"&gt;THE GP2X FILE ARCHIVE&lt;/a&gt;&lt;br /&gt;&lt;a href="http://gp2x-emulation.dcemu.co.uk/"&gt;DCEMU'S GP2X NEWS SITE&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Well, there ya go! In the next few days I'm going to start posting GP2X news (new programs that are released to the community - particularly any touchscreen stuff :-) ), create an ongoing, updated list of all touchscreen compatible programs for the F-200, and generally share my thoughts and experiences regarding the GP2X unit. Again, welcome!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/6816406485287390242-7743850485255662070?l=gp2xtouch.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://gp2xtouch.blogspot.com/feeds/7743850485255662070/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=6816406485287390242&amp;postID=7743850485255662070' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7743850485255662070'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/6816406485287390242/posts/default/7743850485255662070'/><link rel='alternate' type='text/html' href='http://gp2xtouch.blogspot.com/2007/12/welcome-to-gp2xtouch.html' title='Welcome to GP2XTouch!'/><author><name>GP2XTouch</name><uri>http://www.blogger.com/profile/06022258657974273991</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='16' height='16' src='http://img2.blogblog.com/img/b16-rounded.gif'/></author><thr:total>0</thr:total></entry></feed>
