Two new releases in the GP2X FILE ARCHIVE:
FBA2X - FinalBurn Alpha
Archive Section: GP2X - Emulators
Author: Squidge/Headoverheels
Version: Beta 5
"Port of FinalBurn Alpha
Beta 5:
- Fix a bug in Magic Sword from the beta 4
- Add support for DoDonPachi
Beta 4
- New config options. The name of thoses options are the same as cps2emu to be more simple to add some frontend like capex:
--no-sound/--sound :Desactivate/Activate the sound (activated by default)
--no-rescale/--sw-rescale/--hw-rescale : scaling modes for the CPS1 and CPS2 games, without rescale/rescale by software/rescale accelerated by hardware (hardware rescale by default)
--samplerate 11025/22050/44100 : sound quality configuration (11025 Hz by default)
--frontend : set the frontend to use when you quit the emulator (gp2xmenu by default)
- USB gamepad supported
- Optimisations and modifications for CPS1 games. Headover have modified the code of the render when using the scaler hardware for much more speed. In some games we gain lot of speed (Cadillacs & dinosaurs, Punisher, Ghouls & ghosts) and in another one we gain less speed. Those who want more speed, have to use the hardware scaler.
- Fix controls in Magic sword
The bad news: The sound for CPS1 games who don't use the qsound (all except Cadillacs & Dinosaurs, Punisher and Warrors of fate) are set to 11025 Hz and can't be modified. Headover have to do that for better emulation rendering (the code have to be optimised)."
Fba2X (Final Burn Alpha) source code
Archive Section: GP2X Development: Sourcecodes
Author: Squidge & Headoverheels
Version: Beta 4
"Finalburn (a multi arcade emulator)ported to Gp2x"
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